Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 years ago
All versions
0.1.3
Release
Souls Awakening 0.1.32 years ago 1,498
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
Changelog
additions
- config for randomizing zanpakuto abilities or not water stays randomized in both cases
- spawn eggs for all entities
- enable/disable function for the zanpakuto overlay
- configuration of holding zanpakuto and tweaks to the visual option screen
- you get cosmetic rewards (for the time being only how you hold your zanpakuto) when beating certain challenges
There are a bunch of new abilities added for shinigami mostly due to the new system of not gaining every ability so there's more difference
- dark ball ability
- shadow clone ability
- fire prowess ability
- fire coat ability
- damage heal ability
- second chance ability
- moonlight ability
- lunar blindness ability
- antidote ability
- poison sting ability
- thunder boost ability
- thunder ball ability
- water pressure ability
- water surge ability
- wind dodge ability
- wind slash ability
changes
- every playthrough won't have the same abilities for shinigami when you unlock shikai depending on your stats -or not- you might get other abilities
- changed overall activation way (keys) for certain abilities, just check them out in game
- default darkstep cooldown 4 -> 6
- default cooldown umbral cloak 16 -> 20
- when having the 'proving yourself' quest as a spirit in the overworld your spirit chain does not diminish this is the quest to become a shinigami
- lunar blessing isn't infinite anymore it has a timer
- poison duration from poison attack from 100 ticks to 40 ticks
- you can't open your player overview screen once a challenge started now
fixed
- spawning very high when spawning to another dimension with certain abilities
- class points not working for quincy when switching races or something along those lines
- challenges now teleport you back to the exact same location
- quest list screen when having 2 diff quests looked weird that is now fixed
- shinigami would teleport you to soul society if you're a plus with the kill hollow quest
player overview screen bugs
- points not properly rendering for quincy
- button overlap for hollows
- points not properly rendering for shinigami
removed
- zanpakuto overlay when not holding in hand
- challenges now teleport you back to the exact same location
- quest list screen when having 2 diff quests looked weird that is now fixed
misc
- refactored the attack ability code
- refactored the dependency code for abilities aka easier to write, less hardcoded etc.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WzNAv1Om:wfr1rnx5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WzNAv1Om:wfr1rnx5"
}

