1.0.5
Compatibility
Changes
1.0.5
Added new matchbox item, functions an easier to get but worse version of flint and steel
Removed increased melee reach tweak
Added new mob rarity system:
Mobs can now spawn as common/rare/epic/legendary variants
These variants spawn with random hp values slightly above their base hp scailing upon higher rarities, with epic and legendary variant mobs also dropping extra experience, this system was added to add more variety to mob health so its not just a fixed value always
This feature is disabled by default and can be enabled via config
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eEW4IEHO:ovA0H3AR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eEW4IEHO:ovA0H3AR"
}

