- Backported the Remembrance Memory in the Undergrowth Manor (thank you, Shibva!)
- Fixed a bug in Pastel Network splitting (thank you, Aquaeyes!)
Improvements
- Added lots of new tags in the Spectrum namespace (added by Shibva!)
- Expanded the Pedestal guidebook entry's automation page (added by GardenerAether)
- The lore used in Azzy's remembrance memory is now translatable
Bug Fixes
- Fixed crash when running on Connector (thank you, Jasmine!)
- Fixed pickblocking with NBT (ctrl + middle mouse) on Spectrum's chests that have loot tables set to cause a disconnect (reported by EndlessLeo)
- Various improvements around the mobs, particularly several tags
- Marrows now only drop Dragonbone Chunks when killed by an explosion, otherwise Bone
- Fixed crafting station not handling stacks/displays correctly
- Added a
ruin_safedimension tag, making Ruin not spread in the whole dim
Fixes a crash when a Pastel Node is broken while a transmission is underway
Spectrum 1.10.0 for MC 1.21.1
The Deeper Down got quite a bit more populated!
The Marrow
- A slow, but sturdy Skeleton variant made from Dragonbone.
- In addition to their innate Toughness and increased heath, they shoot Potions of Stiffness, making it even harder to strike them down
- They replace the vanilla Skeletons in Dragonrot Swamps
- They Drop: Arrows, Stiffness Tipped Arrows & Dragonbone Chunks.
- Texture by Mr. QuickStrike!
The Splinterspawn
- A small, observant and shy Silverfish variant
- They don't attack and rather flee, trying to hide as fast as possible. Actually, even getting them to leave their block will be a bit tricky
- You will rarely find Splinterspawn infested blocks in the Razor Edge. You ever think you are hallucinating, no, that might only have been a Splinterspawn eyeing you
- Breaking their block with Silk Touch will make it vanish, you can drop the block including the mob using Resonance, while Pest Control will earn you a nice sum of XP instead
Redstone Sand rework
Redstone Sand has been completely revamped. It has lots of utility now, useful in many redstony scenarios.
- transfers redstone signals in any direction, including upwards and downwards (with is kind of a pain in vanilla)
- immediately gives off power to neighboring Redstone, but transferring to other Redstone Sand creates a slowly growing signal
- Stores energy. Signals drop off slowly after turning off the input
- Will fall when powered and not supported
- Retains its energy during the fall, giving a short Redstone Pulse when landing
Improvements
- Rewrote quite a few guidebook entries
- When using a Crafting Tablet in a Pedestal, hoppers and other item transport methods now only fill each slot as needed, instead up to 64 items, making autocrafting setups much more quick and efficient
- You can bonk Item Roundels with the Paintbrush to make it spin the other way around (a godsend, if you enjoy mirrored setups)
- The Guidebook now has a way of listing Item => Ink conversions. The guidebook now also shows that you can use Dye, in addition to Pigment
- The Radiance Staff now supports Efficiency. Its floodlight ability places lights a lot quicker
- Stable Midnight Aberration now notes it's creative exclusive in its tooltip
- Added the command '/spectrum list_item_tags'. Prints a list of all tags of a given item (or the one in your main hand)
- The Spirit Instiller's 'finish crafting' sound is not only 60% as loud
- The Primordial Fire sound is not only 60% as loud
- Updated all Fluid Collision recipes in EMI
- Renamed the 'craft_colored_sapling' advancements title. Now called 'Botanian Rhapsody'
- Lowered the crafting time of the Soothing Bouquet. The required time was longer than midnight even lasted - making it unable to be crafted unless using speed upgrades
- Bidents can now be enchanted with Indestructible
- Kindlings are now immune to Primordial Fire
- The Creative Menu now has a full Bottomless Bundle for testing shenanigans
- The soothing bouquet recipe now mentions its midnight requirement
- Added Stiffness Potion recipe for the Potion Workshop
- Removed Downstone Fragments from the Undergrowth Manors loot. You can now find additional ones in a new platforming challenge in the mining drill structure
- All Guidebook images now use up to date textures
- The colored gems in the Pedestal & Crafting Tablet GUIs now use up to date colors
- Added more translation strings for the guidebook (used in wip Russian translation)
- Updated the Spirit Instiller texture
- The repair percentage for the 'Moonstruck Nectar repairing' recipe now is configurable
- Several hardcoded item texts & lore from chest loot is now translatable
- Added Surveillance Maps leading to Undergrowth Manors. You can find them in state property. yes, this has lore implications
- Made eraser hitboxes 33% bigger
- Decay now drops XP, the later game, the more. A new XP farm just dropped, hm? Do you dare? >:D
- Added Item Crushing recipe for Nether Wart from Nether Wart Blocks
- The volume of Azure Aura is now configurable and is now 50% as loud as before by default
- Added an advancement for placing down a Forgotten Memory
- Added an advancement for trying to create a Spawner of a blacklisted/boss/unknown mob
- Added raw Azurite, Malachite & Bloodstone blocks. The Azurite one causes Azure aura, as with all Azurite blocks
- Redesigned the Wireless Redstone puzzle structure so players that crouch into the water flow can't get stuck anymore
- Nightdew Vines now use a proper loot table for their rare drops. Added loot condition matching nearby sleeping entities
- The Block Breaker now uses Fabrics Fake Player API - making it drop cloaked drops even if their owner is offline
- The 'open DD portal' advancement now also procs when creating it via Bottling up Ruin
- Reworked the Bedrock Anvil mechanics to handle special cases much more smoothly
- I 'primordial fire converting' recipes using item entities
- Gemstone Powder Blocks and the Redstone Calculator now use the up to date gemstone color palette
- Improved inventory handling across all containers. Crafting Chest now start autocrafting as soon as possible. They did not run if you added more stuff to an existing stack before
- Since Dragonbone Chunks are now renewable from Marrow Drops, Kindlings now drop nothing. MC hasn't had useful drops from killing non-hostile mobs in a while
Bug Fixes
- Fixed the 'collect_mob_head_using_treasure_hunter' advancement not unlocking
- Fixed an oversight that could lead to Pastel nodes accumulating items (thank you, Aquaeyes!)
- Fixed a typo in the 'slot_reserver' data component name (was "slot_eserver")
- Fixed the Advocaat recipe - it used an item tag that was removed in 1.21
- Fixed recipe viewers listing an empty slot, if a Titration recipe does not require a fluid
- Fixed the Fusion Shrines weather recipes not changing the weather
- The 'eat_each_pastry' advancement now requires eating Cream Pastry, Myceylon Apple Pie, Myceylon Pumpkin Pie & Rabbit Cream Pie
- Fixed pigment palette not accepting ink after clearing its contents
- Fixed Semi Permeable Topaz Glass requiring Amethyst, instead of Topaz powder
- Fixed the Poisoner's Handbook not opening the corresponding guidebook entry on use
- Fixed the Puzzle Item Bowl in the Undergrowth Manor not spawning
- Fixed the memories in advancements not showing their color, but rendering black
- Fixed unlock popups being duplicated after repeatedly leaving/joining worlds
- Fixed the 'meat rotting' Dragonrot Dipping recipe not listing input
- Fixed Suspicious Brews not having effects
- Fixed Titration Barrel interactions
- Fixed repeatedly activating/deactivating the Dreamflayer stacking stats, until you get chunkbanned
- Fixed the DD killing ceiling being one block too high
Mod Compat
- Starry Skies: Made Geode spheres a lot more common
- Starry Skies: Tweaked resource generation chances
- Starry Skies: You can now find Mermaid's Gems & Quitoxic Reeds in Starry Skies
- Starry Skies: Fixed Paltaeria generating in Scarcy Skies
- Waystones: Colored Sharestone recipe popups are now grouped
- Colorful Azaleas: Colored Leaves can now turned into sizable amounts of Ink
- Recipe Viewers: that can operate with ingredients with >1 count can now do more fancy stuff
- Recipe Viewers: Fixed Enchanted Books ingredients not listing their enchantment requirements. Same for Infused Beverages
- Fixed crash with Forge > 47.4.1
- Fixed an oversight that could lead to Pastel nodes accumulating items (thank you, Aquaeyes!)
- Added workaround for trinkets getting unequipped when using accessories-compat (thank you, Noaaan!)
- Fixed a progression skip using the 'Enchanted' mod (thank you, Shibva!)
- Fixed the AE2-Silicon recipe being un-unlockable
Improvements
- The Black Hole Chest in the Redstone preservation structure now comes with Blackslag as a filter, hinting at that new block and who built them
- Amaranth can now be planted on Slush & Shale Clay
- The Cinderhearth can now manage 2 T3 Accellerators. Consumes insane amounts of Ink, though, since the cost scale exponentially
- Reworked the Present's internals, improving cross-mod compat. Putting more than 5 different items into it doesn't crash the game anymore
- The Knowledge Gem can now progress XP granted as levels
- Inexorable now prevents slowdown effects caused by blocks, like berry bushes
- Made the DD darkening a bit less obnoxious
- Made it easier to distinguish non-colored paintbrushes from ones colored white
- ...and quite a bit of internal improvements
- Nightdew vines can now be autofarmed using the Block Breaker
- Pastel Nodes don't require a specific tool anymore and now stack up to 64
- Greatly improved the algoritm Quitoxic Reed used to search for consumable blocks nearby
- Azurite Blocks now emit Azure aura in addition to just ores
- The Radiance Staff is now also able to toggle the light level of temporary lights, like the ones spawned by the Radiance Pin
- Having Deadly Poison now renders the player's hearts green. Compat with other mods modifying the players hearts improved
- The Fusion Shrine's world effects now trigger after the recipe was crafted. This way effects that use commands are able to access the result
- When the owner of a Block Breaker is online, it now simulates an exact break by that player. Let's see what this breaks :P
- Set the stack size of the Artisan's Atlas to 64. While they usually don't stack, this makes them take up less space in Bundles
- Floatblocks now deal more damage and are 4x+ times more effective at crushing items
- Added Nether Skip
- Nerfed the modular explosives killzone-modifier
Bug Fixes
- Fixed Stratine and Paltaeria Floatblock gravities being switched
- Fixed the Workstaff's AoE mining not working
- The Omni Accelerator now correctly uses up show Potions when hitting a non-player mob. Thank you, Witches and Wandering Traders
- Kindlings now remember that they were clipped on world reload
- Added a the Pastel Particles setting not being translated in Mod Menu
- The recipes for Gin and Suspicious Brew were overlapping. Gin now uses Amaranth Grains instead
- Fixed a recursion issue with Titration Barrels (Thank you, Pizzer!)
- Fixed the top texture of Blackslag Gold Ore
- Fixed the Glass Peach Cider tooltip
- Fixed Stardust Blocks not being stackable
- Fixed the Enchanter not being able to enchant items (Thank you, Mosklia!)
- Fixed the 'ripping' death message in non-english locales
- Fixed several guidebook images using outdated textures
- Fixed a multiplayer disconnect when opening the Compacting Chest's GUI
- Fixed items with split damage
Mod Compat
- Waystones: Updated the Sharestone recipes
- Modonomicon:
Collectionbook pages now support components - When another mod grants the player the creative flying ability they won't be influenced by gravity blocks anymore (Thank you, Auroali!)
- Wearing a Spectrum glove now disables the offhand glove, if there is a mod that would use it
- Create: Fixed a visual log error if create wasn't present
- Create: Fixed enchantment upgrade recipes
- Create: Cinderflour recipe is now actually craftable (the damage cap was higher than most anvils could achieve before)
- Malum: Fixed enchantment upgrade recipes
- Aether: Fixed startup crash
- Farmer's Delight: Added c:tools/knive tag
- Fix issues with Enchantment Upgrade recipes if KubeJS is present
- Fix visual Create blaze burner special fuel tag log error, if Create is not installed
Small maintenance release to improve mod compat.
Thank you, Unilock!
Never Forgotten
- Make spectrum alternate" internal resource pack actually show up ingame
- Mobs are no longer able to spawn on Deeper Down portal blocks
- Fixed Cake / Clotted Cream recipes
- Fixed a typo in the Gobber integration entry
- Fixed a Liquid Crystal unlock
- Fixed a field initialization issue that could surface by addons
- Update Supplementaries compat tags
Improvements
- The Universe Spyholes have been revamped. Minecraft has steadily improved culling, which these little blocks relied on being poor for. This has now been resolved and greatly improved! They now show caves more accurately, as if you were looking at them in spectator/creative mode, and they now spawn fancy effects to indicate that they are working
- When a Pigment Pedestal has a Crafting Tablet, it will now only ever craft this specific recipe, even if the items in its inventory would match a different recipe
- You can now add new Kindling variants, as well as Lizard Frills & Horns using a datapack!
- Pastel Nodes can now also be colored using Pigment on them
- Mining Azurite & Malachite with Resonance now drops their Pure counterparts
- Bedrock Dust was renamed to Shattered Bedrock
- Sleep Effects do not bypass invulnerability/totems anymore
Bug Fixes
- Fixed Pastel Networks not saving across restarts properly
- Fixed fishing rods
- Fixed complex potion reagents being un-unlockable
- Fixed a dupe with the Bottomless Bundle
- Fixed the End Portal opening sound not playing when having 'dynamic end portal shapes' configured to true
- Fixed a crash when wearing a Mob Head
- Fixed Bedrock Armor always rendering full, even if just wearing one piece
- Fixed a missing image in the Sludge guidebook entry
Mod Compat
- REI: Fixed the icons for Crystallarieum recipes
- REI: Fixed Enchantment Upgrading recipes not being shown
Huge thanks to EgrorBs for quite a bunch of these fixes!
Spectrum 1.9.0 - Welcome to Spectrum on 1.21.1!
This port has taken forever, since Minecraft changed a lot in recent updates, so we had to rewrite almost every class in the entire mod. 1.21.7 isn't looking like less work, either. But since you all enjoy Spectrum so much it's very much worth it. At this point big thanks to electro_593 and noaaan for helping out a lot with this port.
Early Potion Workshop!
The Potion Workshop is now unlocked in earlygame, after collecting Mermaid's Gems & Quitoxic Reeds - the Stratine requirement was removed. Since the vanilla Brewing Stand requires Blaze Rods, this is a nice alternative for Players that don't vibe with the Nether too much or play on peaceful.
To keep the power level down, all non-vanilla reagents get unlocked starting the midgame advancement tree.
Player Memories!
When using the Staff of Remembrance on a Player, you can now get a Memory of them. Hatching that memory makes the player teleport back to the position of the Memory. Using the 'Memory to Head' recipe you can now finally get Player heads, making Hardcore Revival a lot more accessible. I've also made sure to add a new funky advancements, if you try a certain cursed thing with that :tomfoolery:
Texture Overhaul
Most Spectrum textures use the ones that were previously included in the 'gen1' texture pack again. Especially the new Calcite and Basalt textures did not mesh too nicely with their vanilla counterparts. Some blocks, like the Perservation Blocks, Chimes, Pylons, Azurite ore and more still retain their updated textures and in other cases (like Shimmerstone particles) the visuals have been merged to create a vanillay, yet consistent look. Other blocks have gotten an overhaul - Stardust Blocks now sparkle, for example. Gemstone Blocks are back to their former selves, while their 'pillary' versions got their dedicated decorative blocks, actually called '<Gem> Pillar'. The Neolith item got smaller and it's block texture swapped with radiating ender, emphasizing its non-attributable properties as a null-block.
Of course you can still use the previous textures which are now included in a separate texture pack.
Improvements
- Added mob heads for all 1.21 mobs
- Noxwood and Weeping Gala doors & trapdoors actually look good (had broken side textures before)
- You can now dispense Ender Splices to teleport players
- Manors are quire a bit more common
- Erasers are now immune from some damage types, while taking immensely more from others (electrocution, falling blocks, getting snacked, ...)
- Titration Barrel Filling is now automatable
- Le Fishe Au Chocolat can now be played in jukeboxes
- Inertia doesn't reset in annoying cases
- Divinity is now even more op
- End Portals can be any shape (configurable)
- Mob Heads now support translucency (slime head,...)
- Fluid collisions got fixed and quite a few more blocks can now be gotten that way
- Primordial Fire damage got nerfed
- The Spirit Instiller looks decent in the inventory again
- Aether Vestiges now are a powerful, albeit situational, potion reagent
- Overgrown Slush is now renewable
- Updated lots of sounds with custom subtitles
- 'Inclurable' is now called 'Severe'... since incurable effects were never incurable in the first place
- The Artisan's Atlas now respects common tags for structure blacklisting
- 'Liquid Mud' is now falled 'Sludge', to not clash with vanillas Mud
- Ragents now have tags, so you can look them up in recipe viewers
- Shooting Star spawns are now random on their x/z axes (previously they always spawned exactly on top of the player)
- Cats can now be fed Craswfish
- ...and many more
Bug Fixes
- Recipes that turned one tool into another (like Malachite->Glass Crest tools) don't duplicate their source item anymore if you use Efficiency Slopes
- ~100 bug fixes, far too many to list here
Spectrum 1.8.5 - Aria for Painters
This update comes with quite a bunch of fixes and a few improvements. It will probably be our last for Minecraft 1.20.1.
Potion Workshop Reagents (Robotgiggle)
When first starting out, you only have the vanilla potion reagents unlocked (Redstone, Glowstone, ...). Spectrum's reagents will only unlocked after you brewed your first potion. Reagents can now also only be used if you have their unlock condition (usually the same as unlocking the material itself).
On the other hand all of Spectrum's recipes with non-vanilla potion effects are unlocked from the get go!
Improvements
- Puff Circlet projectile deflection now makes the player immune for that frame (to prevent fireball damage & stuff. Still able to be put on fire, though!)
- Crystal Apothecary now always scans for clusters to harvest when removing something from its inventory manually
- Improved Hoverblock collision handling (stratine float blocks are still laggy)
- Spawner Delay recipe is now able to reduce min/max spawn delay to 20/40 ticks, respecively
- The Nectar Lance is now unable to steal infinite effects (since these are usually inherent to a creature, like spiders or erasers)
- Azalea Tea's secret milk recipe now has the same "Be a tea philistine" hint as the other milk tea recipes (Robotgiggle)
- Fixed up a hole in the manor labyrinth (Robotgiggle)
- A variety of Spectrum subtitles are now more closely matched to the vanilla format (Robotgiggle)
- Shale and its variants now properly detect skylight for weathering purposes (Robotgiggle)
- Ruin and Ruined Bedrock are now in #c:relocation_not_supported, along with all other Spectrum unbreakables (Robotgiggle)
- Spectrum's custom trinket slots now use the same icon color as normal slots (Robotgiggle)
- Dragon Talon now correctly accepts sword enchantments rather than trident enchantments (Robotgiggle)
- Updated Chinese translations (EndlessLeo)
- Pastel Network filters now are a tad more performant (vgskye)
- Memory dementia now only clears memory specific data (previously it also removed the Memories custom name and everything)
- Improved tps usage of black hole and fabrication chests (Azzy)
- 50% higher chance for statine & paltaeria gems
- Pastel Nodes now get popped off by pistons
Bug Fixes
- Fixed Nectered Viognier's effect durations possibly being 1 tick
- Fixed Double Backslag Slab model
- Added missing lang in en_us for Bismuth trinkets
- Fixed broken textures in the "Spectrum Generation 1" texture pack
- You can now actually get advancement dependent loot from fishing
- Fixed the display of Heating/Freezing recipes
- Critical: Erasers don't lose their builtin status effect after 3.4 years anymore
- Removed a branch in Nephrite Blossom Leaves that was never called (Ethanolgie)
- Light Blue Lamp recipe now has the correct unlock (Robotgiggle)
- Staff of Remembrance now properly checks for the unlock_hostile_memorizing advancement (Robotgiggle)
- Fixed Music Disc loot (Ethanolgie)
- Fixed various typos (KatTheFox, Robotgiggle)
Mod Compat
- Traveler's Backpack: Fixed crash in combination with new versions
- Botania: Blackest Lotus now produces exactly 1 vanilla pool's worth of mana instead of using the max capacity of the pool (prevents cheese with mods like Applied Botanics)
- Botania: Removed now unnecessary #botania:rods tag (Abbie5)
- Create: Recipes for Spectrum ores (Robotgiggle)
Spectrum 1.8.4 - Aria for Painters
Improvements
- Blood Orchid Petals now also uncloak when entering the Underground Manor, since they can be found there
- Incurable effects are still a mess, but they are a bit less of a mess now
- Gala Wood now works in furnaces (Robotgiggle)
- Better recipe hint for Soothing Bouquet (Robotgiggle)
- Enchanter xp calculations have been rebalanced (Robotgiggle)
- Improved the wording in various guidebook entries, advancements & more
- Added missing translation strings for various entity types
- Memories and Buckets of Eraser no longer stack
- Added dedicated subtitles for the Enchanter finishing a craft and all the Spectrum Redstone blocks
- Added a guidebook page about how to match nbt using Pastel Nodes
- purple star candy is now rarer, but the chance scales with the owner's luck
- made potions in Omni Accelerator easier to aim with. Increased speed of all projectiles
- Nature's Staff logic is now handled fully server side
- Improved contrast of the hint icons in the DD guidebook category
- Revamped the Intro, Dreamflayer & Quitoxic Reeds guidebook entries
- Added lots more piglin-loved items
- Planed slabs, stairs & walls can now be stonecut directly from polished
- The Pedestal guidebook entry clarifies that you need to upgrade the pedestal AND build the structure
- Omni Accelerator behavior for Anvils (they only do damage when hitting an entity from above, like in vanilla)
- Doomblooms & Nephrite blossoms are now less annoying to grow using Bonemeal
Bug Fixes
- Fixed the Amaranth -> Packed Mud recipe (Azzy)
- Fixed some DD plants not being collectible using Silk Touch (Robotgiggle)
- Fixed
spawner_blacklistedentity tag not being checked for spawners with no nbt - Fixed the Life Drain potion recipe unlock
- Added some missing leaves to the leaves block & item tags
- Fixed cloaked Storm Stones sometimes having an outline
- Fixed wrong pixels in gemstone block textures
- Fixed Enchanted Book fishing loot
- Fixed Primordial Fire sounds continuing to play if the player died
- Fixed Slate Noxwood Fence being uncraftable (Jkibbels)
- Fixed a rare rendering crash with Black Hole Chests
- Fixed Gilded Book being usable in the Enchanting Table, but getting no enchants
- Fixed block picking on jadeite / Nephrite blocks always only yielding bulbs
- Fixed Kindlings not playing their walking animation
Mod Copat
- Vanity Slots: Compat for the Bedrock Armor capes (Unilock)
- Botania: Petal blocks can now be color picked (Robotgiggle)
- Neepmeat: Fixed guidebook entry text
- Mouse Wheelie: Added a workaround for a crash because of MW accessing items before it should
Bunch o' Bugfixes
Spectrum 1.8.2 - Aria for Painters
Item Name Recoloring
You can now use Pigment in the Bedrock Anvil to color an item's name. Props to Athebyne!
Revamped Fishing / Archaeology Loot
You could always fish in all of Spectrum's fluids, but the loot was always okayish. Fishing loot got a big overhaul thanks to Athebyne! Archaeology loot also got a tad more interesting.
Fluid Interaction Recipes
EMI now shows what the result of two fluids interacting is. Props to LittleCircleOO!
Improvements
- Improved Puff Circlet fall damage handling (Pizzer)
- The Kindling remembering advancement is now also granted when interacting with a Kindling - useful for Multiplayer (Robotgiggle)
- Added a new Infused Beverage: Sarsaparilla (Athebyne)
- Malachite Ore can now be smelted (Athebyne)
- Enchantment Canvases now unbind in Midnight Solution (Athebyne)
- Improved the way Glass Ampoules are handled in Dispensers & Omni Accelerator
- Kimchi recipe now only requires two veggies and gives double output (Athebyne)
- Resonance & the Glass Crest Workstaff do not require breaking a budding block anymore
- Modular Explosives are now simpler to craft, requiring stratine fragments instead of gems (Athebyne)
- More plants are now compostable (Robotgiggle)
- Improved Cinderhearth structure matching
- Made the collision box of Rotten Ground bigger to make it easier to hit small mobs on it
- Interacting with a high tier pedestal now completes advancement requirements for lower tier pedestals
- The Radiance Staff is now unlocked with Yellow Pigment instead of blue
- Made Neat Ring even more pricy (Athebyne)
- Improved the logic certain items handle invincibility frames
- Midnight Aberration now has a small grace period before it starts crumbling
- Made the Mermaid's Jam guidebook entry less confusing (it showed the cheong recipe before, which kind of is the right one, but)
- Better described that Bismuth interacts with Beacon base blocks specifically
- Streamlined Incandescent Amalgam explosions (Robotiggle)
- Improved performance around Azurite Ore veins
- Memory to Head Spirit Instiller recipes now work with vanilla mobs
- Shooting Stars do not spawn Stardust anymore when initially spawning
- It is now more consistent getting the advancement to survive Fatal Slumber (Robotgiggle)
- Added unique sounds for being on Primordial Fire (Azzy)
- Added up to date guidebook images
- Ink Storage blocks/items handle upgrading from <1.8 versions more gracefully (unilock)
- Doubled the amount of Tipped Arrows from the Potion Workshop to match vanilla
Bug Fixes
- Fixed duplicate entities in the Manor structure (Robotgiggle)
- Fixed a crash when trying to render Concealing Oil tooltips
- Fixed a few guidebook entries/pages never getting unlocked - most notably the Mob Heads one
- Exploding Kindlings do not affect unbreakable blocks anymore (Azzy)
- Fixed Mermaids Brushes rarely dropping two gems (Ethanolgie)
- Unbreakable blocks can no longer be recolored (Robotgiggle)
- Fixed the gravity ring advancement unlock (Robotgiggle)
- Fixed the jade bulb crossbreeding advancement unlock (Robotgiggle)
- Only reveal Moonstuck Nectar page when the player harvested it (Robotgiggle)
- Fixed typo in moonstone core entry (Dinoturto)
- Updated emissive textures
- Fixed Blackslag Alloy Forge being referred to as Calcite
- Fixed a crash on dedicated servers when accessing the Paintbrushes item name
- Fixed Glass Arrows having more drag in water instead of less
- Fix mirrored gem blocks in gen 1 textures (Robotgiggle)
- Fixed Neolith being referred to as Neolith Dust in its advancement
- Fixed Life Drain ticking when being in creative/spectator
- Fixed a bug causing another bug that occurred when throwing a Dragon Talon/Twinsword at an Endermen
- Fixed Kindlings visually floating on the ground in some cases
- Fixed the Guidebook forgetting the Nightdew hint being bought
- Star candies and whispy circlet now reduce incurable effect duration (Azzy)
- Doomblooms are now more explosive (Azzy)
- DD biomes with rain particles act as being under permanent rain (Azzy)
- Fixed a Button / Stimmerstone light dupe involvind Pistons
- Fixed loot tables for Weeping Gala Door & Leaves
- Fixed the Spirit instiller continuing playing music at specific times the recipe was not valid anymore
- Updated the chinese lang (SmallYii, moyuguguji)
- Fixed a rare rendering crash when breaking Spectrum's chests
- Reworded various guidebook entries & fixed typos
- stubled (KatTheFox)
- The Dragonbone hint does not mention Dragonrot swamps anymore, since they can also be found in the overworld now
- Fixed the Life Drain Potion Workshop recipe unlock referencing the wrong criterion
- Set Health damage now plays the entities death sound (Azzy)
- Fixed exploding Kindlings crashing the game if Common Protection API is not installed
- Fixed the Irrelevance Fading Music disk always playing at 100% volume
- Fixed Weeping Gala Light & Lantern not handling translucency correctly
- Made Manxi hydrophobic (Preservation Roundels, too)
- Added missing tags to some Preservation Blocks
Mod Compat
- Mod integrations based on code will no longer try to load when Connector is installed (it caused issues with Travelers Backpacks, Create, ...). Compat based on json is unaffected
- Added a description what the 'mod integration packs to disable' config setting does
- Fixed missing icon for Biome Makeover guidebook entry (Athebyne)
- Fixed an infinite meat exploit with Neepmeat (Athebyne)
- Exclusion Lib is now optional. The worldgen structure experience is still better with it, though!
- Fixed a duplication glitch in combination with Dank Storage
- Partly fixed a duplication glitch in combination with Sophisticated Backpacks
- Marked Enchancement as incompatible. It ships outdated mixins into Spectrum and will not be updated for 1.20.1 anymore, leading to crashes
- Fixed a load order crash with Botania
- Updated Colorful Hearts compat (unilock)
- Updated Alloy Forge stats
- Fixed some mod compat guidebook entries sharing the same coordinates, rendering on top of one another
@release-ping


