🔧 Core Fixes
Fixed server-side rendering issues: Resolved rendering-related crashes and errors in server environments
⚡ Elemental System Enhancements
New Element Attachments & Reactions Added new elemental reactions: Introduced more elemental combination reactions Expanded attachment mechanics: Enhanced elemental attachment triggers and effects Dual Cooldown System for Element Attachments Dual cooldown mechanism: Implemented new cooldown system for elemental attachments for better game balance Fine-tuned control: Different elemental attachments now have independent cooldown management
⚖️ Balance Adjustments
Reaction damage optimization: Adjusted damage values for multiple elemental reactions to improve game balance Numerical tweaks: Optimized damage calculation formulas based on player feedback
🐛 Bug Fixes
Fixed projectile crash issue: Resolved critical crashes related to projectile handling that could cause server instability
📦 Major System Overhaul: Data-Driven Architecture
Element Attachment System: Completely refactored from hardcoded registration to data pack driven configuration Element Reaction System: Now fully configurable through JSON data packs Hot Reload Support: Changes to element configurations can be applied without restarting the game using /reload
🛠️ New Debug Command
/spell_debug toggle <true/false>: Added comprehensive debugging command for developers and server administrators Real-time element attachment and reaction monitoring Client-server synchronized debug information display Accessible to all players (permission level 0)