2.2.0
- added 3 new spell schools ("Generic Melee", "Generic Ranged", "Generic Magic")
- added 9 new entity attributes ("generic.magic_damage", "generic.extra_launch_delay", "generic.extra_velocity", "generic.extra_ricochet", "generic.extra_ricochet_range", "generic.extra_bounce", "generic.extra_pierce", "generic.extra_chain_reaction_size", "generic.extra_chain_reaction_triggers")
Details about the new content can be found in the readme.
- 'Mana Attributes' and 'Stamina Attributes' are no longer required dependencies
- health, mana and stamina cost and required status effects are now displayed in the spell tooltip
- proxy pools are now data-driven
- marked API method 'setSpellContainerProxyPool' as deprecated, it will be removed in the next update
- now supports latest version of Spell Engine
- fixed an issue where attempting to cast a spell without having enough health/mana/stamina would crash the game