All versions
0.9.7-beta-v1.20.1
Release
Spiritborne RPG 0.9.7-beta-v1.20.1last year 338
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Version 0.9.7 - Mine and Slash compat & Spirits Reworks
- Added compatibility with Mine and Slash. All spirit modifiers and most abilities have been reworked to fit with the mod. More details can be found on the mod page in the Compatibility section.
- Reduced the spawn chance of the Mystic Spirit Relic in loot chests to 1% (was 5%).
- Added a new effect Bloodlust : Increase Attack Speed by 2% per level.
- Updated the Spirit Curio Slot icon for a better appearance.
- Fixed a bug where Warrior's Spirit ignored cooldowns when unequipped and can be equipped right away.
- Reworked several spirits (details in the Balance Changes section below).
š» Balance Changes
[Butcher's Spirit - Reworked & Nerfed]
- Passive ability now also grant a stack of Bloodlust with the same chance of inflicting bleeding from melee attacks.
- Maximum Bloodlust stacks : 5
- Spirit Modifier no longer grants 20% increased Critical Chance
[Assassinās Spirit ā Reworked]
- Ability now deals additionally AOE damage equal to 200% of the player's Attack Damage, instead of increasing Attack Damage by 200% until the next melee hit.
- Increased Ability cooldown to 32s (was 24s)
- Spirit Modifier no longer grants 20% increased Critical Damage
[Cowboyr's Spirit ā Nerfed]
- Ability now grants 10-25% increased Projectile Dmg for both [Quickdraw] and [Steady Aim] states (was 10-50%)
- Ability now grants +20-0% Projectile Crit Chance (was 30-0%)
- Draw Speed bonus from [Steady Aim] state and Passive reduced to 20% (was 25%)
- Spirit Modifier no longer grants 20% increased Critical Chance
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bF0lIVMG:Pi1LsK3D"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bF0lIVMG:Pi1LsK3D"
}

