1.2.6-v1.20.1
Compatibility
Changes
[Old Changelog]
Version 1.2.5
- Nerfed Rogue's Spirit damage reduction while dashing to 25% (was 50%).
- Nerfed Vampire's Spirit by removing Bonus Damage based on Target's Current HP from Spirit Modifier.
- Fixed a crash with projectile in a specific situation.
Version 1.2.0 - Rogue's Spirit
- Added a new Spirit : Rogue's Spirit. (see Gallery for details)
- Nerfed Wizard's Spirit Bonus Spell Power in its empowered form to 25% (was 50%).
- Balanced the Vampire's Spirit ability sacrifice cost to 2 + 10% of Max HP (was 15%).
Version 1.1.5
- Buffed Bard's Spirit by doubling the note QTE size to make it a lot easier.
- Fixed a bug where the Spirit Relic unequips itself when you rejoin the world.
Version 1.1.0
- Added SCORCHED GUNS 2 compatibility for the Cowboy's Spirit ability, which now also increases Gun Damage and Reload Speed.
- Fixed a major mistake in the Cowboy's Spirit Crit Chance calculation, as well as an incorrect ability cooldown for the unempowered form and a unclear tooltip.
- Removed the Speed II effect from the "Steady Aim" state of the Cowboy's Spirit ability.
- The Cowboy's Spirit ability cooldown is now 32s for the unempowered form (fixed from the unintended 8s cooldown).
- Moved the Entropy Shard to the Spiritborne Core mod.
- Updated the Spiritborne Core dependency to v0.1.5.
Version 1.0.5 - Spiritborne Core
- Added Spiritborne Core as a dependency to improve the overall code structure.
- Ethereal Dust and Omen Essence have been moved to the Spiritborne Core mod.
- The Mystic Spirit Relic will no longer give the player the same spirit they obtained last time.
- The Shard of Hubris now always increases the Potential value if the value is at 0%.
- The Shard of Hubris now grants a random Potential value between 10% and 40% (was 5% to 25%).
Version 1.0.0 - Official Release
-
New mechanic - Spirit Potential : Every Spirit item now possesses a Potential value (1-100%) that determines the better chance of rolling high value of Modifier Quality that affect how good each attributes in your Spirit Modifiers.
-
New mechanic - Modifier Quality : Spirit Modifiers now feature both dynamic and static attributes. Dynamic attributes have a randomized Quality value (0–100%) that is rolled when the Spirit is first awakened (or rerolled using specific items). Like If a Warrior’s Spirit has a Max Health range of [5% to 10%]. So 0% Quality results in +5% Max Health and 100% Quality results in +10% Max Health. Info Tab : You can now view detailed statistics for any Spirit by pressing [Alt] while hovering over the item in your inventory. This tab includes Spirit Type & Potential, Current Form and Empowered Benefits that briefly explain what will you get from empowering the spirit.
-
Mystic Spirit Relic Changes : - The Relic now rolls a random Potential value when obtained. This value determines the difficulty of the task required to satisfy it. - Upon awakening, the Relic’s Potential is transferred directly to the resulting Spirit. - Increased the requirements for tasks.
-
Add 7 new items : - Ethereal Dust : A core crafting material. Obtain it by salvaging Spirits or Resonant Fragments with an Anvil. - Omen Essence : A rare crafting material used in high-tier recipes. - Entropy Shard : Used to reroll the Quality of your Spirit Modifiers. - Shard of Hubris : Has a 50% chance to either increase or decrease Spirit Potential by 5–25%. (Only works on Spirits below 80% Potential). - Chaos Stone : Unpredictably transforms a certain item or destroys it. - Dormant Orb : Obtained from using Chaos Stone on a Mystic Spirit Relic. Unseal it with Echo Shard or Ethereal Dust to reveal its content. - Resonant Fragment : Obtained from Dormant Orbs. Right-click to identify a Tier 1–3 Modifier, which can then be injected into a Spirit if it meets the Potential requirement (e.g., a Tier 3 modifier requires a Spirit with 75%+ Potential).
-
Add mod compatability for Spiritborne Ascendants.
-
Fixed an issue with Mine and Slash where the Bard’s Spirit Modifier was not removed when unequipped.
-
Rebalance all spirits, mostly adjust Spirit Modifiers.
Version 0.9.9b - Mystic Spirit Relic Overhual
- Removed the mechanic where you simply right-click the Mystic Spirit Relic to gain a random Spirit.
- New mechanic for the Mystic Spirit Relic : Players now have to fulfill a task granted by the relic (currently either slaying hostile mobs or feeding it experience points). Once finished, the relic awakens and grants a random Spirit on right-click.
- Fixed the Bard's Spirit modifier tooltip which incorrectly showed "15% increased Spell Power" even when Iron's Spells 'n Spellbooks was not installed.
- JEI Compatibility : Added item description pages for the Mystic Spirit Relic and Empowered Orb.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bF0lIVMG:eO8k36d7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bF0lIVMG:eO8k36d7"
}

