Spiritual Come Back 1.5 changelog:
- Fixed a bug that allowed to obtain the Spirit Plant as if it were a dragon egg, added a database system to detect the plants and some blocks that can break the plant when they are under it, now there is a general variables that cover all the plant types (plains, desert, beach, cave, water, nether, crops).
- Added a detection parameter for all the coral blocks so they don't break the Spirit Plant when they are below of it
- The Spirit Plant now breaks the block below instead of placing a warped planks block when there is a breaker block.
- Added 7 Languages (Mandarin Chinese, Hindi, Arabic, Polish(pulled by @suckinsyn Van via GitHub), German, Japanese and Turkish.
Spiritual Come Back 1.4 Changelog:
-Added configuration file (values, logic, probability)
-Fixed multiplayer render states
-Fixed multiplayer checkers
-Added fire resistance to panicked spirit form (configurable)
-Changed base duration of panicking spirit form to 120s (1min, configurable)
-Added sound to the spirit defense effect.
-Improved Chance Mechanic (%)
-Improved logic of potion duration.