0.10.0 - Wild Slimes
- Added Slime taming mechanics:
- Slimes will start off as wild and bind to the nearest player when fed
- Wild slimes will despawn (unless they existed before you update)
- Added Slime Spawner - Blocks that shoot out fresh Slimes
- These can be configured to make custom structures
- Added Slime Spawners to some structures:
- Orby - Ancient City
- Added Slime Structures that contain Slime Spawners
- Slimy - Plains, Forest biomes
- Weeping, Blazing, Luminous - Nether
- Slimes will no longer persist unless tamed or incubated
- Minty and Phantom Slimes now have innate Slow Falling I
- Naturally spawning Slimes no longer spawn as Furious
- Fixed killing slimes setting their happiness incorrectly
- Fixed Defiant Slimes triggering resurrection at low damage amounts
0.9.0 - Slimy Traits
- Added
Traits
field - Custom behaviors that Slimes will exhibit. Any amount can be passed to a Slime's data:- Aquatic - Sinks in water and gets unhappy when not not in it.
- Explosive - When hungry, Slime will periodically cause explosions that don't break blocks. Their frequency increases with hunger.
- Feral - Slime will always attack the player.
- Flaming - Slime will light mobs it touches on fire. When hungry, Slime will periodically create fire. Their frequency increases with hunger.
- Floating - Slime will occasionally levitate for a few seconds.
- Foodporting - Slime will teleport to food items and entities it targets to eat.
- Handy - Slime can be given item to hold. It will drop when killed or split.
- Largoless - Slime cannot be made into a Largo. Its Plorts cannot make other Slimes into a Largo.
- Moody - Happiness increases and decreases are doubled
- Spiky - Slime will hurt the player when they touch.
- Handy - Slime holds items it picks up that it can't eat when not hungry.
- Defiant - Slime will have a chance to survive a killing blow positively correlated to the damage of the attack.
- Added
emitEffectParticle
field - Specification for the new AOE particles when a Slime applies an effect in its radius - Added
innateParticle
field- Applies infinite effects to Slime on spawn - Updated Slimes with fields:
- Blazing - Flaming trait
- Boomcat - Explosive trait
- Ender - Foodporting trait
- Gold - Moody trait
- Minty - Feral, Defiant, floating traits. Innate Strength III
- Orby - Defiant, Handy traits. Innate Strength I
- Phantom - Floating trait
- Prisma - Aquatic, Spiky traits. Innate Water Breathing
- Puddle - Aquatic, Spiky traits. Innate Water Breathing
- Shulking - Foodporting trait
- Sweet - Moody traits, innate Speed IV
- Added Wither and Warden to hostile mob
- Adjusted Slime Vac GUI model to be less flat
- Fixed effect particles not being invisible
- Fixed Spiders not being considered hostile mods
- Fixed Slimes losing happiness even when not hungry
- Fixed Largo Slimes not eating and attacking mobs of their secondary Breed
- Fixed Slimes not targeting players when furious
0.8.0 - Slime-Attack
- Added
hostile_to_entities
field- Slimes will attack these entities without eating them - Added
attack_commands
field- Slimes will run these commands periodically when they attack - Added particles when a Slime eats its favorite food
- Rotting Slimes now attack villagers, spawning zombies
- Increase nearby Slime happiness buff to 15 (from 5)
- Decreased max nearby Slimes before unhappy to 7 (from 10)
- Fixed various edge cases with Slime command parser
- Fixed cases where Slimes didn't run commands
- Fixed Happiness buff not increasing when more Slimes nearby
- Fixed Creative mode Slime items not being fireable from Slime Vac
- Fixed picking Slime giving invalid spawn egg
- Fixed config values missing
0.7.0 - Slime-Pressive
- Added config for Slime Incubator and Plort Press processing times
- Improved performance of Plort Press by only running logic every 10 ticks
- Improved Plort Press recipe logic, fixing some bugs in the process
- Plort Press now extracts from bottom slot from bottom
- Plort Press inserts into top slot only from side
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.5.1 - Slime Leak
- Fixed effects cumulatively applying, causing very bad problems
0.5.2 - Slime Peaks
- Fixed effects clearing after being applied once
- Fixed being able to pick up Slimes
0.5.3
- Remove log
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.5.1 - Slime Leak
- Fixed effects cumulatively applying, causing very bad problems
0.5.2 - Slime Peaks
- Fixed effects clearing after being applied once
- Fixed being able to pick up Slimes
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.5.1 - Slime Leak
- Fixed effects cumulatively applying, causing very bad problems
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.4.0
- Non-largo slimes can now be picked up with an empty hand using right click! This is a stop-gap slime transportation solution until the Vacpack is done.
- Slimes in item form display their diet, allowing for planning/no Jade needed
- Slimes now have a "neutral" happiness where they don't perform positive or negative behaviors. Incubated slimes are born in this neutral state
- Increased happiness drain from hunger 1 -> 5 (every 30 seconds)
- Hats are now datadriven! You can pass in an item from any mod as usual, but if you don't it will use a dynamically registered asset.
- Added better Bony and Rotten slime hats
- Unhappy Slimes will now attack the player
- Fixed killed Slimes not inheriting happiness or hunger
- Fixed Boomcat being registered as Blasting