0.14.4
- Slime Vac now inserts slimes directly into player's inventory rather than dropping in world
- Reduced radius of Weeping trait 3 -> 2
- Reduced Weeping trait's time to 30 -> 2.6 minutes (4x slime effect cooldown config option)
- Fixed Slime commands not using
@s
correctly - Fixed Wild slimes not having Jade
- Fixed Slime Vac desync issue when sucking up Slimes for real this time in a definitely smart way
0.14.0 - OffSlimes
- Added hat to Ender Slime
- Added Trait Inverse - Good effects will be performed when the Slime is Unhappy, and Bad will be performed when Sad. (added to Orby)
- Added Trait Nuclear - When furious, Slime will burst apart and create a high powered explosion that break blocks.
- Added Trait Putrid - Increases strength of effects and doubles their duration. (added to Minty, Rotting)
- Added Trait Weeping - Periodically cries, filling the area with water. If there isn't enough space for its tears it will get sadder. (added to Weeping)
- Added Slime offline mode. Slimes will no longer perform effects or get hungry when their owner is offline (configurable)
- Increased owner attachment radius
- Changed positive/negative effects to be visible instead of invisible
0.13.0 - Slimy Feed
- Added Slime Feeder, a Feeding Trough for Slimes that automatically handles weird traits such as Picky
- Added Slime Candy, a loved item by Slimes that vastly increases happiness
- Removed Photosynthesizing trait from Luminous slime due to bugs
- Increased max slimes before cramming starts to 8
- Fixed Slime Hunger not saving in certain situations
- Fixed desync issue when vacuuming up Slimes would cause them to disappear
0.12.0 - Trait JEI
- Added Slime Traits to JEI
- Added Traits:
- Photosynthesizing - Slime will get unhappy when they aren't in direct sunlight
- Picky - A Slime made into a largo will get angry if it eats from the same diet twice in a row.
- Added Picky trait to Gold Slime
- Added Photosynthesizing trait to Luminous Slime
0.10.0 - Wild Slimes
- Added Slime taming mechanics:
- Slimes will start off as wild and bind to the nearest player when fed
- Wild slimes will despawn (unless they existed before you update)
- Added Slime Spawner - Blocks that shoot out fresh Slimes
- These can be configured to make custom structures
- Added Slime Spawners to some structures:
- Orby - Ancient City
- Added Slime Structures that contain Slime Spawners
- Slimy - Plains, Forest biomes
- Weeping, Blazing, Luminous - Nether
- Slimes will no longer persist unless tamed or incubated
- Minty and Phantom Slimes now have innate Slow Falling I
- Naturally spawning Slimes no longer spawn as Furious
- Fixed killing slimes setting their happiness incorrectly
- Fixed Defiant Slimes triggering resurrection at low damage amounts