0.8.0 - Slime-Attack
- Added
hostile_to_entities
field- Slimes will attack these entities without eating them - Added
attack_commands
field- Slimes will run these commands periodically when they attack - Added particles when a Slime eats its favorite food
- Rotting Slimes now attack villagers, spawning zombies
- Increase nearby Slime happiness buff to 15 (from 5)
- Decreased max nearby Slimes before unhappy to 7 (from 10)
- Fixed various edge cases with Slime command parser
- Fixed cases where Slimes didn't run commands
- Fixed Happiness buff not increasing when more Slimes nearby
- Fixed Creative mode Slime items not being fireable from Slime Vac
- Fixed picking Slime giving invalid spawn egg
- Fixed config values missing
0.7.0 - Slime-Pressive
- Added config for Slime Incubator and Plort Press processing times
- Improved performance of Plort Press by only running logic every 10 ticks
- Improved Plort Press recipe logic, fixing some bugs in the process
- Plort Press now extracts from bottom slot from bottom
- Plort Press inserts into top slot only from side
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.5.1 - Slime Leak
- Fixed effects cumulatively applying, causing very bad problems
0.5.2 - Slime Peaks
- Fixed effects clearing after being applied once
- Fixed being able to pick up Slimes
0.5.3
- Remove log
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.5.1 - Slime Leak
- Fixed effects cumulatively applying, causing very bad problems
0.5.2 - Slime Peaks
- Fixed effects clearing after being applied once
- Fixed being able to pick up Slimes
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.5.1 - Slime Leak
- Fixed effects cumulatively applying, causing very bad problems
0.5.0 - The Slime Vac
- Added Slime Vac
- Added Rocket Pod
- Added Jade support for happiness
- Add JEI Slime info tab
- Added particle field to Slime schema (defaults to its Plort like previous versions)
- Added happiness increase when near slimes of a similar breed
- Added happiness decrease when overcrowded (More than 10 around)
- Added "Furious" happiness state where slimes attack the player and cannot grow when fed or eat plorts
- Added new hat for Luminous Slime
- Changed Plort Rippit recipe to not require Lily Pad
- Bony Slimes now eat milk buckets
- Default slime foods now use forge tags
- Increased feeding time by x4
- Increased happiness gain from eating
- Reduced max size of largos and pure slimes by 1
- Reduced happiness decay and capped happiness minimum to 0
- Removed ability to pick up or place Slimes
- Slimes will no longer attack the player unless they're furious
- Slimes are now immune to fall damage
- Slimes are now considered frog food
- Fixed slimes not eating when
mobGriefing
gamerule turned on - Fixed server crash with slimes performing AoE effects
0.4.0
- Non-largo slimes can now be picked up with an empty hand using right click! This is a stop-gap slime transportation solution until the Vacpack is done.
- Slimes in item form display their diet, allowing for planning/no Jade needed
- Slimes now have a "neutral" happiness where they don't perform positive or negative behaviors. Incubated slimes are born in this neutral state
- Increased happiness drain from hunger 1 -> 5 (every 30 seconds)
- Hats are now datadriven! You can pass in an item from any mod as usual, but if you don't it will use a dynamically registered asset.
- Added better Bony and Rotten slime hats
- Unhappy Slimes will now attack the player
- Fixed killed Slimes not inheriting happiness or hunger
- Fixed Boomcat being registered as Blasting