Backport to 1.19
Small patch I forgot to include in 3.2.0.
- added config option to disable advancements when in creative mode
This is a big one under the hood much has changed to optimize and improve the split-world experience. If you are coming from a previously split world make extra sure to update your split world config.yml file as the structure has changed and is not backwards compatible (notes on that below).
Supported Minecraft Versions
✅ 1.21.x ❓ 1.20.x (untested) ❌ 1.19.x (back port planned, will be uploading the jar soon)
Feature Changes
- Buffer zone is non-destructive now, this is a big one. In previous versions, the buffer zone was made by replacing every block in the buffer with bedrock. It was novel and there was spectacle to it but I never liked the fact that it permanently affected the world. I finally made it so that is no longer the case and threw in 2 optional ways to show the border. They are both on by default but you can disable either or both in the config file.
border_particles- makes a wall of particles on the buffer zone boundary when a player gets near the buffer zone.border_blocks- emulates the legacy behavior but sends a client side packet to make the blocks appear as if they are all black concrete instead of actually replacing them. If you uninstall the plugin, it will be like it was never there. - You can set game modes per world without splitting them. This allows you to have the ultimate flexibility with however many worlds you have, one world can be split, another can be creative, and another can be adventure, etc. The SplitWorld plugin will provide all the same inventory management and cheat prevention mechanisms across worlds as it does per sides in split worlds.
- You can set pitch and yaw in respawn location. This is a small change but it allows you to have the player face a specific direction when they respawn or first join
Cheat prevention
- Players will be ejected from vehicles and vehicles will be prevented from crossing the border (chest boats, chest mine carts, mules, etc.)
Config Changes
This version introduces breaking changes with the old config structure, this was to optimize the initialization of respawn location and to enable game modes per world if desired.
default_game_mode: "survival"
disable_welcome_message: false
enable_xp_mod: false
xp_loss_percentage: 25.0
custom_respawn: false
respawn_location: # name changed, this section is only required if custum_respawn is set to true
world: "split_world" # world is now in the respawn location
x: 140.0 # note the removal of the - before the x, y, and z options
y: 53.0
z: -64.0
yaw: 0.0 # added yaw
pitch: 0.0. # added pitch
border_particles: true # new toggle for rendering particle wall for boundary
border_blocks: true. # new toggle for client-side buffer-zone block replacement
enable_easter_eggs: false
world_configs:
- world_name: "world"
enabled: true # you can still use default_game_mode with this set false to set the game mode on a per-world basis
default_game_mode: "survival" # optional world override for the global default_game_mode, this is the game mode for the world if enabled is false or the game mode for the non-creative side
border_axis: "X"
border_location: 0
creative_side: "negative"
border_width: 5
no_creative_monsters: true
HOTFIX
- Fixed 3.1.0 bug causing plugin to fail to load.
From 3.1.0:
- fixed bug causing an error message to dump in the server log every time a player joins
- disabled easter eggs by default
- disabled xp mod by default
- updated to prevent ender chest smuggling
Gameplay Changes:
-
In the buffer zone, players will be set to spectator mode to prevent any and all actions that might allow them to try to get items across to the other side.
-
spectator mode in the buffer zone will not allow you to pass through walls or ground by forcing players to stay above the highest available block at their coordinates.
-
To prevent crossing into the survival zone and falling to your death, players will be teleported to the ground when they cross on the survival side
-
buffer zone block replacement will go all the way down to bedrock to prevent issues with digging into the buffer zone and possibly getting stuck.
Config Changes:
-
config files now use YAML instead of JSON which is much more readable
-
config now can have separate options per dimension. Tested with the vanilla dimensions but theoretically you should be able to provide a mod dimension name and have it work
-
config has a game mode override ('survival', 'creative', 'adventure', 'spectator') and enabled (true/false) options. when enabled is set to false it will fully disable the mod in that dimension except for game mode overrides. * Game mode override will forcefully set a player to the correct game mode and restore the respective inventory when they cross into that dimension
fixed critical bugs preventing the mod from generating the config file, or loading at all.
This is the first full release of Split World!
- config file
- border width buffer zone to prevent cheating
- replace buffer zone blocks
The first release for split-world!
This allows you to define the axis that will split the world on, what value on the axis to place the border and which side of the border is creative active on.


