Additions
- Olinawenkin (NEW)
- Rage
- Big Stomach
- Carnivore
- Frail
- Far Leap
- Players will start shaking according to different rules based on their origin:
- Koijokin never shake
- Usawililikin shake when hungry
- Utalasewikin shake under adrenaline
- Olinawenkin shake when dying or hungry
- Passive Adrenaline drain is now slower
- Adrenaline gain now scales partially with damage
- Added tooltips for items important to the player's origin (compatible items for Koijokin, meat food for Olinawenkin
Changes
- Cleaned up the Porcelain resource sprite
- Exhausting active skills (High Leap, Far Leap) are now disabled when the player is hungry (3 full food pips) rather than when they are starving (0 food pips)
- Exhausting passive skills (Flying) are still only disabled when starving
- Porcelain power now uses tags instead of hardcoded item lists
- Porcelain power heal has been slowed down
- Flying is no longer possible when submerged
Patches
- Origins are no longer dispersed amidst base origins in the selection GUI
- Fixed an error that prevented origins from accumulating resources if they gained any upon death
- Koijokin are now kept full at all times, to prevent issues with hunger
Additions
- Koijokin (NEW)
- Comfortable Armor
- No Stomach
- Waterproof
- Tough
- Porcelain
- No Regen
- Usawililikin (NEW)
- Odd Chest
- Small Stomach
- Sun Healing
- Frail
- Flying
- Utalasewikin (NEW)
- Odd Lower Body
- Small Stomach
- Frail
- High Leap
- Light Step
- Sizes and sounds
Changes
- Balanced size scales, speeds, and reach distances
- Made power descriptions easier to read
Patches
- High Leap now properly launches the player as high as intended