1.4.1
on Oct 17, 2025Fixed crash on dedicated server
1.4.0
on Oct 17, 2025Additions:
- Magnet boots can now be toggle with a keybind (defaults to
X
) - Magnet boots work in the curios's boots slot
- Added
ship_landing_mode
config option:PLAYER_MENU
: Will always use the player menu for landing location. Ships cannot land without a player nearby. (Behaviour from previous versions)HISTORY
: The saved launch position (for that planet) will be used. If no launch has been saved, the origin will be used.AUTO_HISTORY
: Ships will usePLAYER_MENU
mode if a player is nearby, otherwise they will useHISTORY
mode.
- Added
ship_landing_accuracy
config option. When a ship is landing on a planet, the ship will be teleported randomly within the stated range in chunks. - Added
ship_first_landing_spawn_range
config option. Defines how far away the ship should spawn from the origin when first landing on a planet. - Added LOD warning when the
lodDetail
Valkyrien Skies setting is too low. - Added
supressess_press_y_hint
config option to suppress the "Press Y To Open GUI" Cosmic Horizons message.
Changes:
- Starlance now only supports forge 47.4.0 and above
Fixes:
- Fixed magnet boots not working at block edge
- Fixed the render optimisation mixins using the server config instead of client one.
- Fixed ships having the incorrect orientation when entering planet from the sides.
API:
- Added
PreTravelEvent
to adjust new position and new orientation when a ship cluster is teleporting. - Added
PreShipTravelEvent
to adjust ship's velocity and omega when teleporting.
1.3.3
on Sep 3, 2025Bug fixes
Fixed ships sometimes teleporting back to space instantly when nearby each other
1.3.2
on Sep 3, 2025Features
Added DISABLE_DETONATOR_RENDER
and DISABLE_PROJECTOR_RENDER
config options to disable some Cosmic Horizons rendering for an FPS boost (disabled by default)
1.3.1
on Aug 30, 2025Features
- Added
THRUSTER_FLAME_IMPACT
config option to disable thrusters setting fire and pushing entities
Bug fixes
- Fixed thruster particles getting stuck active when ship goes out of loading distance and comes back
- Fixed a crash from thrusters if the game was paused (in single player) or a tick took too long on server
- Fixed thruster flame having a 0.5 block offset in some directions
- Fixed thruster data sometimes not saving
- Fixed minecart contraptions and CBC cannons crashing the game when entering space or a planet
- Fixed Ship gravity sometimes being removed by other mods, leading to normal gravity in space
Tweaks
- Increased planet teleport collision range
- Ships will now freeze when touching a planet to avoid passing through them
- Ships will now have correct orientation when entering from different faces of a planet
1.3.0
on Jul 28, 2025Thrusters
- Thrusters now connect when directly adjacent, and can be controlled as one
- They can now set entities on fire, blocks on fire, push entities, evaporate water
- They can now consume fuel (can be set in config). Default is still no fuel for now
New blocks
- Added "Rocket Assembler", which provides a better way of assembling multiple block ships. Benefits include:
- Can be used in space
- Can assemble active create contraptions
- Can be automated
- Added Gyro, which can rotate your ship when powered with redstone
- Added vent block, which simply prevents thrusters from setting fire past it
Bug fixes:
- Fixed Cosmic Horizons crashing on rclick when a custom datapack is enabled
- Fixed thruster particles sometimes persisting after thruster destroyed (maybe)
- Fixed thruster force when at small scales
- Fixed log spam about "Found cosmos dimension, changing world height"
Misc:
- Config option to disable chunk saving in space. Increases performance, but forces builds to be ships in space.
- Config option to place the "platform" in space from a nodule as a ship instead of blocks
- Probably some other stuff I don't remember
1.2.3
on Apr 13, 2025Fixed planet collision not working if another ship is unloaded.
Added new language files:
- French (France)
- German
- Hebrew
- Hindi
- Indonesian
- Italian
- Japanese
- Korean
- Polski (Polska)
- Russian (Russia)
- Spanish (Mexico)
Thanks to community contributors!
1.2.2
on Feb 12, 2025Bug fixes:
- Default thruster strength is back to 1.2.0's values
Features:
- CBC projectiles have zero G in space dimensions (no planet-dependent gravity yet though)
Still buggy:
- Kontraption helm crashes
- Multiplayer (?)
1.2.1
on Feb 8, 2025Bug fixes:
- Thrusters no longer crash the physics stage sometimes
- Thrusters now work better, even if your ship is at top speed
- Players are now placed back into seats during transfer
- Physics bearings are now transported properly when going to space! (not VMod yet though)
- VS ships are properly aligned to coordinates when spawning in space (no longer 0.5 blocks offset)
Features:
- Computer Craft support! Thrusters can now be used as peripherals (wiki coming soon-ish)
- Patchouli support! Some info on thrusters and such can now be accessed if patchouli is installed
- Magnet boots now work on mobs (though I haven't really tested yet)
Still buggy:
- Kontraption helm crashes
- Multiplayer (?)
1.2.0
on Jan 9, 2025'Fixes, fixes, fixes'
Bug fixes:
- Nodules are no longer invisible on VS ships
- Magnet boots no longer pull you in spectator or flying in creative
- Works with Cosmic Horizons 0.0.7.3 (confirmed)
Features:
- VS ships can now land at landing pads!
- Optional Create compat in the form of ponders!
- Upped the default thruster strength AGAIN
Still buggy:
- Kontraption helm crashes
- Multiplayer
- Multiple-ships
1.1.9
on Dec 4, 2024- Added magnet boots
- Added warning / cancel of multi-block assemblies in space
- Removed Jade compat temporarily (had to revert a bunch of in-dev changes including Jade because of issues that have yet to be tracked down, it'll probably be back next version)
1.1.7
on Nov 8, 2024Bug fixes:
- Create contraptions can now teleport with ship.
Still buggy:
- Multi-block assemblies in space do bad stuff
- Kontraption helm crashes
- Sub-ships (physics bearings, magnetted ships, etc) don't come through teleport
- Multiplayer
1.1.6
on Nov 6, 2024Fixed a major crash on startup (not sure why it wasn't always on startup, but oh well)
1.1.5
on Nov 6, 2024Mostly bug fixes!
Features:
- Wrench is more clear about modes
- Wrench is now translatable
- Powerful thruster
Bug fixes:
- ALL thrusters now have configurable strength
- Thrusters can now slow you down, even at speed limit
- Air thruster now saves its mode on world reload (oops)
- Kontraption helm MAY no longer crash (have not tested...)
- Fixed planet entry sometimes crashing (StringIndexError)
- Fixed sometimes zero G player even after entering planet
Still active bugs:
- Ships assembled from multiple blocks in space get deleted on entering, or refuse to enter, planets
- Create contraptions and other shipyard entities (things like item frames, paintings) disappear on dimension change
- Multiplayer (Ik, ik, I'll get to it eventually I promise)
1.1.1
on Nov 1, 2024- Bugfix: Crash on placing kinetic blocks from Create.
1.1.0
on Oct 30, 2024New features:
- Item to change thruster modes is now a wrench, making it more obvious
- Thrusters now have a (configurable) speed limit, to prevent your ships from going too fast to stop!
- Starlance now crashes with a helpful message when wrong VS is used (thanks mods.toml)
Bug fixes:
- Thrusters now save their mode on reloading a world
- WORKS ON OLD VS!!! No longer is a special version needed, latest from modrinth should work!
Known bugs:
- Player can still get left behind on going to space
- Multiplayer still broken
- Thrusters are unable to slow you down if you are at max speed (use drag inducers instead)
1.0.0
on Oct 28, 2024First release!
Current bugs:
- Multiplayer collision is buggy. It seems only one player gets transported, and others may get glitched out (usually if seated). However multiple ships may still work?
- When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds
- Thrusters lose their mode on world reload
- Drag inducer modes do nothing
- Player can't rotate upside down with the ship in space, unless seated