Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Changelog
Additions:
- Magnet boots can now be toggle with a keybind (defaults to
X
) - Magnet boots work in the curios's boots slot
- Added
ship_landing_mode
config option:PLAYER_MENU
: Will always use the player menu for landing location. Ships cannot land without a player nearby. (Behaviour from previous versions)HISTORY
: The saved launch position (for that planet) will be used. If no launch has been saved, the origin will be used.AUTO_HISTORY
: Ships will usePLAYER_MENU
mode if a player is nearby, otherwise they will useHISTORY
mode.
- Added
ship_landing_accuracy
config option. When a ship is landing on a planet, the ship will be teleported randomly within the stated range in chunks. - Added
ship_first_landing_spawn_range
config option. Defines how far away the ship should spawn from the origin when first landing on a planet. - Added LOD warning when the
lodDetail
Valkyrien Skies setting is too low. - Added
supressess_press_y_hint
config option to suppress the "Press Y To Open GUI" Cosmic Horizons message.
Changes:
- Starlance now only supports forge 47.4.0 and above
Fixes:
- Fixed magnet boots not working at block edge
- Fixed the render optimisation mixins using the server config instead of client one.
- Fixed ships having the incorrect orientation when entering planet from the sides.
API:
- Added
PreTravelEvent
to adjust new position and new orientation when a ship cluster is teleporting. - Added
PreShipTravelEvent
to adjust ship's velocity and omega when teleporting.