Added:
- Added a config option to render the Vanilla Moon (translucent, uses a single Vanilla texture) instead of Stellar View Moon (1 opaque texture and 1 translucent halo texture)
- Added a 1000000 downloads celebration banner satellite (don't ask me why, this was Noobly Walker's idea)
- Added a new purple version of Milky Way for Twilight Forest sky
Fixes:
- Fixed crashes caused by lighting issues
Added:
- Added NGC 3109
- Added stars_ignore_rain View Center field for Resourcepacks (allows stars to render even when it's raining)
- Added config options to specify Star and Dust Cloud brightness
Changes:
- Reduced the amount of dust clouds in all galaxies to increase performance on lower end computers
- stretch is now split to star_stretch and dust_cloud_stretch
Fixes:
- Fixed Equatorial to Galactic coordinate conversion of galactic longtitude
- Fixed server crash
Added:
- Added NGC 3109
- Added stars_ignore_rain View Center field for Resourcepacks (allows stars to render even when it's raining)
- Added config options to specify Star and Dust Cloud brightness
Changes:
- Reduced the amount of dust clouds in all galaxies to increase performance on lower end computers
- stretch is now split to star_stretch and dust_cloud_stretch
Fixes:
- Fixed Equatorial to Galactic coordinate conversion of galactic longtitude
Added:
- Added config option to enable Static Sky - Effectively a shader compatibility mode (don't expect shaders to automatically start working with the mod though, it will just make it is still up to each individual shader how it handles the sky)
PS: This is effectively a band-aid and it will 100% cause me trouble in the future, because it SEVERELY limits what I can achieve with rendering.
As of now, it only impacts Real-Time Gravitational Lensing, but don't be surprised if I add a feature in the future that does not show up while the Static Sky is active, since it uses vanilla core shaders, which are impractical for a lot of the stuff I wish to create.