All versions
1.0.4
Beta
Stephatea's Modular Armour 1.0.42 months ago 30
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
1.04 - Small Polish Update:
Added :
Enviroment HUD (some functionality, not fully implemented)
Shock Absorber Module (Complete functionality, Only Accessible through Commands)
Icons for most (if not all) Abilities
Changed:
Cleaned up user facing information
Added Extra Information when checking Suit with Remote
Fixed :
- Left Homing Rocket not firing
1.0.3.1 -
Added Creative Tab Crafting Recipes
1.0.3 Added :
Alloy System - While holding gold, vibranium, netherite, or titanium ingots, right click the front of the suit while it's unworn and in the nether (or mostly covered in lava) to enhance the suit and allow flight at high altitudes.
Icing Problem- If your suit goes too high up the systems will start shutting down (currently flight and hud). Solve the icing problem through alloys (gold titanium is pretty good)
Calling Suits - Suits actually have to fly up and travel to the player, if they are in a confined space it might be hard to call them. See Remote Functionality.
Remote Functionality Phase 1 - This First Remote can let you Link Suits and Call them to your location. Can link lots of suits, and transfers between remotes. Be careful if the suit you call isn't equiped for high altitudes as it may get damaged on it's flight. You additionally can use the remote to forceload a chunk (useful for storing very long distance suits), check Which suits are online and ready to be called.
Visual Damage - Suits now look as damaged as they are (visuals subject to change)
Badge - change the visible alloy material to a badge instead of a circle.
1.0.2
New -
Added functionaility for :
Homing Missiles
Guided Missiles
Added Part Dying - now each suit part can be a different colour (Thanks for the Idea Yigitakln)
Mobility Augment
Armour Plates
Respirator
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1b2szadu:z0arHHtH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1b2szadu:z0arHHtH"
}

