All versions
1.0.5
Beta
Stephatea's Modular Armour 1.0.52 months ago 31
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
Added -
- Ammo management. now some weapon modules will require ammo in order to be used. Refuel by holding redstone or rockets in the oppersite hand, crouching, and clicking. Additionally the modules that need ammo have been given 3d models when in first person. These show an ammo count when held in the main hand.
- Additional functionality added to Environment Scanner module, Still under developement
Changed -
- some modules now require ammo
Fixed -
- Fixed suit teleporting to player when called
- fixed icing problem not being a problem
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1b2szadu:uxV9jaFF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1b2szadu:uxV9jaFF"
}



