1.0.6
Compatibility
Required content
Changes
Added -
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Drill Module - Installed on arm, lets you mine in a 3x3 area (or 3x5 if installed on both arms) restricts slots and slows player.
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Hologram Projector Module - Installed on arm, projects a forcefield infront of player. 3x3 (or 3x6 if installed on both arms)
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Environment Scanner Module - Installed on head. Adds biome info (for vanilla biomes), displays warnnings about freezing, burning, or being targeted. Additionally allows ore scanning, typing "scan <ore>" into the chat will scan for the specified ore (have to obtain ore before it works)
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Shock Absorber Module - Installed on chest. Reduces fall damage and knockback signficantly.
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New Icons for which weapon is selected.
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New option for suit texture!! parts are interchangeable by clicking on the suit part with respective item (suit version 0 and suit version 1 in creative menu) uses the same system as dying when applying, so like litterally click the suit part you want to change!!
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suit parts now have different stats, while version 0 doesn't have any unique changes, each version 1 part installed increases movement speed of the suit (very small increase)
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Power Rerouting!!!
- Now suit energy can be rerouted between 4 parts of the suit, on the fly as needed. All rerouted power is reset when exiting a suit.
- Defence - each level of power allocated increases defence by 4 points with a minimum of 2
- Health - each level gives a different healing effect, level 2 regen, level 3 instant health, and level 4 immortality (until the suit breaks). if not power allocated player starts taking damage.
- Locomotion - Each level increses flight and walking speed, if reduced prevents movement
- Weapons - Each level reduces cooldown time for weapons, if reduced prevents access to weapons
- Now suit energy can be rerouted between 4 parts of the suit, on the fly as needed. All rerouted power is reset when exiting a suit.
Changed -
- changed name of modules that need ammo to canisters.
- added more steps to the scan display, to make it smoother when up close to entities
- Changed entity scan display to be clearer
- changed suit version 0 Yellow colour to better match suit version 1
Fixed -
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1b2szadu:I58zN3Ij"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1b2szadu:I58zN3Ij"
}



