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1.0.0+mod
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RELEASE NOTES: Stone Looter 3!!!
I realized, that I need to rewrite lots of stuff so... I rewritten it from scrach. here is what I've done:
- now items drop from chests instead of directly from stone (Like in Mine Treasure but no chest is spawned for you. You need to place it yourself!)
- there are many types of chest and even more to come!
- Chest have diffrent rarity, like: common, rare ect.
- loot depends on chest rarity.
- rarest chests contain very broken or impossible to get in survival items, while more common ones provide basic mining supplies.
- it also supports silk touch and I am working on fortune support. (it takes a lot of time)
Sadly this version only supports mining stone, and is quite yet unbalanced.
PS. You do not need any resourcepack for this datapack or mod to work.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FCblfmQ1:ySk69M8Z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FCblfmQ1:ySk69M8Z"
}

