Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
Stronger Hostile Mobs
Serverside mod which increases the strength of vanilla hostile mobs. Affected mobs listed below. All values are configurable
Zombie, Husk, Zombie Villager, Drowned, Skeleton, Stray, & Bogged
Each of these mobs has a 55% to gain an armor piece for each slot.
All armor pieces will be of the same material with the following probabilities:
Material | Probability |
---|---|
Leather | 5% |
Golden | 5% |
Chainmail | 10% |
Iron | 10% |
Diamond | 40% |
Netherite | 30% |
Each armor piece will have a protection enchantment between II and V
Zombie, Husk & Zombie Villager
Each zombie also has a 50% chance of spawning with a sword. The sword can be Iron, Gold, Diamond, or Netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.
Skeleton, Stray, & Bogged
Each skeleton's bow will spawn with a power enchantment between II and V. Each bow has a 13% chance to receive punch, and a 13% chance to receive flame.
Piglin & Zombie Piglin
Each Piglin has an 80% to gain an armor piece for each slot. Each armor piece has a 65% to be gold and a 35% chance to be netherite. Each armor piece will have a protection enchantment between II and V
Each Piglin will have an equal chance to spawn with a crossbow or a sword while zombie piglins always spawn with swords. Each sword will have a 65% chance to be gold and 35% chance to be netherite. Each sword will have sharpness between II and V. Each sword has a 13% chance to receive fire aspect, and a 13% chance to receive knockback.