- Fixed some bugs with block event queue step showing wrong information when multiple block events happen in the same location
- Hopefully fixed some crashes in singleplayer when relogging mid tick step and such
- Removed per-dimension tick step. Some per-dimension things are difficult to implement well (for example, the nether has less tick phases if no player is present) and now it's easier to debug interdimensional machines like chunkloaders hopefully
- Internal changes: Tick handler and queue handler are now not static, to allow for possibly having multiple instances for different contexts. Maybe someday per-area tick step can take advantage of it, but that belongs in a different mod.
I rewrote like everything in this update, lol. MAKE SURE to update multimeter, and to have the latest subtick on the client AND server.
- Removed per-dimension tick freeze.
- Fixed all versions above 1.17 not processing tile ticks correctly (lmao i don't know how i didn't notice that one sooner)
- Added a HUD to display where you are in the tick phase order.
- Redid all the packets.
- Fixed block event step not stepping depths correctly.
- Fixed scheduled tick step not stepping priorities correctly.
- Updated fabric.
Changes
- Fixed "tick step 0" not working
Version Requirements
Minecraft | Fabric Carpet |
---|---|
1.17.1 | >= 1.4.57 |
1.18.2 | >= 1.4.69 |
1.19.3 | >= 1.4.96 |
1.19.4 | >= 1.4.100 |
1.20.1 | >= 1.4.102 |