Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 months ago
All versions
1.10.0
Release
Subtle Effects (Fabric) 1.21.5-1.10.0last year 1,433
Compatibility
Minecraft: Java Edition
1.21.5
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Any compatible version
Any compatible version
Changes
Added
- Added Traditional Chinese (Thanks OutlinedArc217)
- Added Literal Chinese (Thanks OutlinedArc217)
- Added egg splat particle. Spawned when a thrown egg hits a block, if the egg didn't spawn a chicken
- Added ender eye place effects. When an ender eye is placed in a portal frame, a ring will appear around the eye and glow for a few seconds. Ring color can be changed in the config and is compatible with End Remastered
- Added an option to the
/subtle_effectscommand to toggle displaying particle count, this is a debugging feature and not meant to be always enabled - Applied the flint and steel use effects to fire charges
- Added a poof of dust around the bottom of a falling block when it hits the ground
- Replaced axe scraping and wax off particles with block destroy particles
- Added anvil use effects to smithing tables
- Added lava/water drip splash particles when a drop lands
- Added Einstein solar system. If you know, you know
- Added a config to disable frosty breath and drowning bubbles in creative mode
- Added a config to force drowning bubbles into a single continual stream
- Added item destroy effects when an item is composted
- Replaced ominous vault connection particles with blue ones
- Added an environment config section. As a result, biome configs have been moved into a subsection and will be reset
- Added flame geysers. An occasional 5 block tall spray of fire into the air, lasting for a few seconds before stopping. Can spawn from netherrack, blackstone, and soul soil. Disabled by default, as I want to get some feedback on stability before making it enabled by default
- (1.21.5) Added feather particle variants for the new chicken variants
Changed
- Updated Japanese (Thanks KAGUYA-1137)
- Updated Russian (Thanks Det-rovv)
- Falling block configs have been moved to a separate config subsection within
Blocks. Meaning all falling block configs will be reset - Added suspicious sand and gravel to the list of falling blocks
- Tweaked default falling block dust density
- Grouped glowstone and redstone block configs. Configs will not be reset
- Removed
Cull Particles With No Alphaconfig as it was causing more problems than it was worth - Night vision no longer flashes when it is running out, instead, it will fade out
- Anvil use effects will now play 3 times roughly in sync with the sound
- Many entity related effects will now check if the entity is visible before displaying
- Increased the number of particles spawned when an item breaks, e.g., tools, weapons, armor
- (1.21.5) Open eye blossoms will continually spawn particles
Fixed
- Fixed crash from mods that add different grindstones, e.g., Create Enchantment Industry (#90)
- Fixed torch flower particles not being offset with the block offset
- Fixed crash with Cozy Homes (Thanks BluSpring)
- Fixed
Drowning Bubbles Densityconfig working backwards - Fixed frosty breath appearing in the nether with Serene Seasons installed
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4q8UOK1d:EhcPsdf1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4q8UOK1d:EhcPsdf1"
}

