- Added Japanese translation (Thanks gohkenytp)
- Item rarity particles max height config has been reworked (should work about the same but the config values have changed)
- Added an item rarity particle speed config
- Added a density config for item rarity particles
- Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked)
- Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time)
- Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later)
- Added smoke and sparks to exploding creepers
- The
Entities/Primed TNT
config category has been renamed toEntities/Explosives
- Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect)
- Added a config for dust clouds to require the player to have the speed effect
- Fixed fireflies only spawning on the first night of a world
- Reworked how item rarity particles are colored (Fixes #32)
- Added a density config for lantern sparks
- Added a new config section called 'Humanoids' inside the 'Entities' config section. Frosty breath, drowning bubbles, heart beating, and stomach growling have been moved into here. This change will cause these configs to be reset, so you'll need to reconfigure them
- Reworked how item rarity particles are colored (Fixes #32)
- Added a density config for lantern sparks
- Fixed Neoforge not allowing players to join non Neoforge servers (#34)
- Added a new config section called 'Humanoids' inside the 'Entities' config section. Frosty breath, drowning bubbles, heart beating, and stomach growling have been moved into here. This change will cause these configs to be reset, so you'll need to reconfigure them
The wiki has been finished, so if you want to see a full list of features go check out the wiki here
- Fixed mod failing to load on Forge versions below 47.0.10 (#24)
- Added a few missing config translations
- Added a transparency config for frosty breath
- Block light level now needs to be below 10 to spawn frosty breath
- Added a config to change the interval between frosty breath spawning
- Added Serene Seasons support for frosty breath (#30)
- Added volume configs for player and villager sleeping, campfire sizzling, and heartbeat and stomach growling
- Added toggle configs for player and villager sleeping Zs
- Reduced the default volume of villagers sleeping (#25)
- Lowered required fabric version to 0.16.0 (#26)
- Added translation for Simplified Chinese (Thanks kuhananxianglai)
- Fixed fireflies spawning around vegetation not being able to be disabled
- Applied the invert shader to the ender dragon head. (Feature explained here on the wiki)
- Fixed configs not always being registered to ModMenu. This mainly affected 1.20.1 (#31, #29)
- Fixed item rarity particles not displaying for common items with colored names when 'Not Common' was selected. I know this probably doesn't make much sense, but it does in game
The wiki has been finished, so if you want to see a full list of features go check out the wiki here
- Added a few missing config translations
- Added a transparency config for frosty breath
- Block light level now needs to be below 10 to spawn frosty breath
- Added a config to change the interval between frosty breath spawning
- Added Serene Seasons support for frosty breath (#30)
- Added volume configs for player and villager sleeping, campfire sizzling, and heartbeat and stomach growling
- Added toggle configs for player and villager sleeping Zs
- Reduced the default volume of villagers sleeping (#25)
- Lowered required fabric version to 0.16.0 (#26)
- Added translation for Simplified Chinese (Thanks kuhananxianglai)
- Fixed fireflies spawning around vegetation not being able to be disabled
- Applied the invert shader to the ender dragon head. (Feature explained here on the wiki)
- Fixed configs not always being registered to ModMenu. This mainly affected 1.20.1 (#31, #29)
- Fixed item rarity particles not displaying for common items with colored names when 'Not Common' was selected. I know this probably doesn't make much sense, but it does in game