1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+
Also, unless any major issues need addressing, this will most likely be the only release for 1.21.10, due to 1.21.11 being right around the corner
Huge thanks to TheEnderCore for their help with porting to 1.21.10
Added
- Added a small amount of sheep fluff particles when attacking sheep
- Added slime particles when attacking slimes
- (1.21+) Added compat for Dyed Flames (#97)
- Added a particle bounding box debug renderer and
/subtle_effectscommand argument to toggle it
Changes
- (1.21+) Replaced Soul Fire'd compat with Prometheus compat (#171)
- Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+
- Changed Ender Pearl trail config to a density config
- Ripple particles now render back face, so they can be seen from underneath
- Reworked burning entity configs
- Renamed configs for entity attack particles
Fixes
- Fixed decorated pots spawning bubbles outside water (#179)
- Fixed crash caused by feeding mooshrooms the last item in a stack (#164)
- (1.20.1) Fixed crash with Better Statistics Screen on Connector (#175)
- (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk (#146)
As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+
Also, unless any major issues need addressing, this will most likely be the only release for 1.21.10, due to 1.21.11 being right around the corner
Huge thanks to TheEnderCore for their help with porting to 1.21.10
Added
- Added a small amount of sheep fluff particles when attacking sheep
- Added slime particles when attacking slimes
- (1.21+) Added compat for Dyed Flames (#97)
- Added a particle bounding box debug renderer and
/subtle_effectscommand argument to toggle it
Changes
- (1.21+) Replaced Soul Fire'd compat with Prometheus compat (#171)
- Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+
- Changed Ender Pearl trail config to a density config
- Ripple particles now render back face, so they can be seen from underneath
- Reworked burning entity configs
- Renamed configs for entity attack particles
Fixes
- Fixed decorated pots spawning bubbles outside water (#179)
- Fixed crash caused by feeding mooshrooms the last item in a stack (#164)
- (1.20.1) Fixed crash with Better Statistics Screen on Connector (#175)
- (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk (#146)
As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+
Added
- Added a small amount of sheep fluff particles when attacking sheep
- Added slime particles when attacking slimes
- (1.21+) Added compat for Dyed Flames (#97)
- Added a particle bounding box debug renderer and
/subtle_effectscommand argument to toggle it
Changes
- (1.21+) Replaced Soul Fire'd compat with Prometheus compat (#171)
- Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+
- Changed Ender Pearl trail config to a density config
- Ripple particles now render back face, so they can be seen from underneath
- Reworked burning entity configs
- Renamed configs for entity attack particles
Fixes
- Fixed decorated pots spawning bubbles outside water (#179)
- Fixed crash caused by feeding mooshrooms the last item in a stack (#164)
- (1.20.1) Fixed crash with Better Statistics Screen on Connector (#175)
- (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk (#146)
As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.
Quick fix for humanoid entity rendering crashing the game
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work
Added
- Added a notification chat message about party hats during the mod's birthday
- Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface
- Added a config to change the lifetime of fallen leaves
- Added scale and alpha configs for potion rings
- Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings)
- Added armadillo brushing particles
- Added a particle culling blocklist config
- Reworked fire overlay configs
Changes
- Chest bubbles work for modded chests now
- Tweaked large waterfalls to work on diagonals and particle spawning
- Changed how waterfalls determine open sides. Fixes (#156, #152)
- Tweaked the velocity of droplets spawned from splashes
- Improved blended particle render type. Fixes (#151)
- Increased leaf particle spawn chances and movement speed during rain
Fixes
- Fixed
improvedVillagerSweatingEffectsconfig not being used - Fixed Lithium blocking random underwater chest animations. Fixes (#148)
- Fixed splashes not working in cauldrons
- Fixed player splashes not being visible to other players
- Fixed falling blocks not spawning splashes
- Fixed primed TNT not spawning splashes
- Fixed lingering potion clouds being colored wrong


