Quick fix for humanoid entity rendering crashing the game
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work
Added
- Added a notification chat message about party hats during the mod's birthday
 - Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface
 - Added a config to change the lifetime of fallen leaves
 - Added scale and alpha configs for potion rings
 - Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings)
 - Added armadillo brushing particles
 - Added a particle culling blocklist config
 - Reworked fire overlay configs
 
Changes
- Chest bubbles work for modded chests now
 - Tweaked large waterfalls to work on diagonals and particle spawning
 - Changed how waterfalls determine open sides. Fixes (#156, #152)
 - Tweaked the velocity of droplets spawned from splashes
 - Improved blended particle render type. Fixes (#151)
 - Increased leaf particle spawn chances and movement speed during rain
 
Fixes
- Fixed 
improvedVillagerSweatingEffectsconfig not being used - Fixed Lithium blocking random underwater chest animations. Fixes (#148)
 - Fixed splashes not working in cauldrons
 - Fixed player splashes not being visible to other players
 - Fixed falling blocks not spawning splashes
 - Fixed primed TNT not spawning splashes
 - Fixed lingering potion clouds being colored wrong
 
Today (October 4th) is the mod's 1st birthday! And in celebration, you all get party hats! Thank you all for downloading, supporting, and enjoying the mod over the last year!
Additions
- Added eat sounds and particles to cakes. Should be compatible with most modded cakes, including Farmer's Delight pies
 - Added ripples particles to rain and water/lava drops landing on water/lava (Yes, I know this goes against the suggestion guidelines in the FAQ)
 - Added 3D splash effects for entities falling in water/lava
 - Added bubbles to entity poof effects (mob death clouds/mob spawner spawn clouds) underwater
 - Added waterfalls. Comes in 3 different sizes, each size can be individually disabled. Requires water streams to have at least 1 water source block underneath and 1 additional water block next to the first
- Small: A small stream of droplet particles moving in the direction of the current, emitted from the base of the water stream
 - Medium: Cloud like particles called water fall clouds, spawning from the base of the water stream and moving out, similar to cascades in other mods. Requires at least a 6 block vertical water stream
 - Large: Increased number of water fall clouds with a larger spawning area, along with large mist clouds. Requires at least a 3x10 block vertical water stream
 
 - Added bubbles to breaking blocks underwater
 - Added bubbles to chests while open underwater
- Chests will also sometimes open randomly to spawn bubbles when underwater
 
 - Added bubbles to opening a barrel underwater
 - Added a continuous stream of bubbles spawning from the mouth of decorated pots when underwater
 - Added bucket use effects to:
- Water bottles when converting blocks to mud
 - Picking up water with a glass bottle
 
 - Added bubbles to the dust effects from dispensers/droppers/crafter when firing out items underwater
 - Added party hats in celebration of the mod's first birthday! If you're a party pooper, you can turn it off with the 
Enable Easter Eggsconfig in theGeneralconfig section 
Changes
- Changed ominous vault connection particles to be more accurate
 - Renamed 
Drop Land In Fluid Splashesconfig toDrop Land In Fluid Ripples, since drops now spawn ripples instead of splashes - Vanilla leaf particles now land on the ground and fade out rather than disappearing into the ground. Additionally, they can also land on water and cause a ripple effect (Applies to cherry leaves, not just the leaves in 1.21.5+)
 - Falling block fall effects now spawn bubbles instead of dust underwater
 - Tweaked blended render type, hopefully will fix some issues
 - Changed bucket use effects to spawn droplets instead of vanilla splashes
 - Changed wolf shake/villager sweating effects to droplets
 - Made structure voids work like barriers. If the item is in hand, the surrounding blocks will be visible
 
Fixes
- Fixed potion rings not being visible to other players
 - Fixed frosty breath/drowning bubbles spawning while using a spyglass in first person
 - Fixed dispensers not spawning bucket use/sheep shearing effects
 - Fixed bucket use effects be able to be spawned underwater
 - Fixed lava cauldrons spawning sparks when underwater
 - Fixed Einstein Solar System rendering all armor pieces instead of just helmets
 


