Changed
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Ore Generation Overhaul
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Sunstone, Sapphire, and Malachite no longer generate underground.
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They now only spawn on rock formations within their respective biomes:
- Malachite → Venomous Fen biome
- Sapphire → Crystalfrost Vale biome
- Sunstone → Shattergrove biome
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⚠️ In existing worlds, previously generated chunks will still contain the old underground ore spawns.
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Quick little update to fix a few bugs:
- The Gem Polishing Table can now be mined.
- Ruby now spawns as the Nether variant in the Nether, instead of the Overworld version.
- Fixed the Malachite Hammer recipe, it previously used the wrong items to craft it.
- As it was on the same branch this update also includes a new biome along with a new wood type
This update adds a bunch of new features, including biomes, mobs, and texture reworks.
All gems now have custom textures, so they’re no longer just recolored, stretched, or distorted versions of vanilla Minecraft textures.
Two new biomes have been added (with more planned for the future): the Shattergrove and the Venomous Fen. Each has its own unique atmosphere and custom tree types, which come with their own wood sets such as planks, logs, fences, doors, and everything else you'd expect from a vanilla wood type.
These two biomes are very different. One is magical and cheerful, while the other is dangerous and toxic.
Both biomes also feature custom mobs.
The Venomous Fen is home to a custom slime variant called the Toxic Slime.
The Shattergrove features hedgehogs and Pukeko birds.
For more info on all the changes and the mod overall, check out the wiki.
What's New
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Modloader Change The mod has officially been ported to NeoForge, and this is the version it will be updated for going forward.
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New Ore – Jaspilite A brand new ore has been added: Jaspilite
- Visually similar to Malachite, but with a black and red color scheme
- Positioned between Diamond and Netherite in terms of strength
- Not required for progression-optional tier
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Creative Tabs Multiple new creative tabs have been added to organize content:
- Tools
- Armor
- Blocks
- And more
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Config File (Work in Progress) A config file has been introduced. While currently non-functional, all values map directly to in-game systems for future customization.
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Music Discs Two early-stage music discs are now available
- Both currently use placeholder audio
- Original music will arrive in a future update
Balance & Gameplay Changes
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Armor & Tool Rebalancing All sets have been rebalanced for a more linear progression from Diamond → Jaspilite → Netherite No more weird exponential stat jumps or misleading tier strengths
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Sapphire Tools
- Nerfed: No longer have built-in Looting or Fortune
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Sunstone Armor
- Nerfed: No longer grants Fire Resistance by default
- Reason: Preserves the uniqueness of the Ring of Sunstone
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Atherium Armor
- Nerfed: No longer grants extra hearts
- Reason: Stacking it with the Ring of Ruby previously resulted in three rows of hearts, breaking balance
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Sunstone Sword
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Changed to no longer deal vanilla fire damage
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Instead, it applies a new custom status effect: True Fire – sets entities ablaze only while the effect is active
- Can still be extinguished with water
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UI Changes
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Gem Polishing UI The interface for polishing gems has been visually updated
- Functionality remains unchanged
Known Missing Content
- Custom Villager and Rock Candy Trade Not yet re-implemented in the NeoForge port. Will return in a future update
Added an Amethyst Necklace which gives haste when worn (texture subject to change)
Added a Malachite armour set which is slightly better than Ruby
Tweaked the armour set stats so they’re more balanced Ruby: Improved over Sapphire/Sunstone by:
- Boots: +1 (from 3 to 4)
- Leggings: +1 (from 6 to 7)
- Chestplate: +1 (from 8 to 9)
- Helmet: +1 (from 3 to 4)
- Slightly increased toughness (3.5F)
Malachite: Still better than Ruby by increasing all armor pieces by +1 over Ruby.
Atherium: Improved over Malachite with another +1 to each armor piece.