Small update as the last one had a few bugs
Fixed
- The ring of ruby now gives a full row of hearts instead of just 2 extra
- The hammers can now hold all pickaxe enchants which they couldnt before
Added
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Reinforced Hammers
- New upgraded variants of all existing hammers.
- Reinforced hammers have improved mining area.
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Orb of Summoning
- A mysterious new item: Orb of Summoning.
- Functionality unknown… for now.
Changed
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Armor Enchantments
- Fixed a bug preventing armor from receiving all standard enchantments.
- Armor can now be enchanted like normal Minecraft armor.
Fixed
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Venomous Fen Worldgen
- The Venomous Fen biome now generates correctly in the world.
- Malachite is now obtainable through natural generation.
Added
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Piglin Bartering Loot
- Clear Mud Music Disc can now be obtained by bartering with Piglins.
Fixed
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Paxel Effectiveness
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Fixed an issue where Paxels only worked on pickaxe blocks and not on axe or shovel ones.
- They now mine all appropriate block types correctly.
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Gem Polishing
- Fixed a bug where Jaspilite could not be inserted into the Gem Polishing Table.
Added
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Solarblight Expanse Biome
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A new desolate wasteland biome featuring:
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Emberpine Trees – naturally generating with a full wood set (logs, planks, stairs, slabs, doors, fences, etc.).
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Solar Pillar Structures – ruined pillars containing loot chests.
- Loot includes unique Swimwear armor pieces (Bikini Top and Swim Trunks).
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Scorched Husk – a new husk variant that can inflict True Fire on attack.
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ℹ️ This biome provides new building materials, loot, and mob challenges.
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Tools & Enchantments
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Reinforced Hammers – upgraded hammer variants crafted with Smithing Templates.
- Mine a 5×5 area (vs. the 3×3 of normal hammers).
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New Hammer Enchantments:
- Widening – increases mining radius.
- Depth – increases vertical mining depth.
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Both normal and reinforced hammers are now enchantable.
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Paxels are also now enchantable.
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Chilling Effect
- Added a new Chilling status effect with a craftable potion variant.
Changed
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Ore Generation Overhaul
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Sunstone, Sapphire, and Malachite no longer generate underground.
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They now only spawn on rock formations within their respective biomes:
- Malachite → Venomous Fen biome
- Sapphire → Crystalfrost Vale biome
- Sunstone → Shattergrove biome
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⚠️ In existing worlds, previously generated chunks will still contain the old underground ore spawns.
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Fixed
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Worldgen & Enchantments
- Shattergrove rock formations now correctly spawn Sunstone instead of Sapphire.
- Hammer enchantments (Widening & Depth) now work properly and apply their effects as intended.
See the wiki for more in-depth explanations.
Changed
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Ore Generation Overhaul
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Sunstone, Sapphire, and Malachite no longer generate underground.
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They now only spawn on rock formations within their respective biomes:
- Malachite → Venomous Fen biome
- Sapphire → Crystalfrost Vale biome
- Sunstone → Shattergrove biome
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⚠️ In existing worlds, previously generated chunks will still contain the old underground ore spawns.
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Added
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Frost Fruit
- Drops from Cryoheart Tree Leaves.
- When eaten, grants a short Anti-Freeze effect.
Changed
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Sapphire Ore Generation
- Now only spawns underground in the Crystalfrost Vale biome.
- (Future plan: will only generate embedded in ice on the surface of that biome.)
Quick little update to fix a few bugs:
- The Gem Polishing Table can now be mined.
- Ruby now spawns as the Nether variant in the Nether, instead of the Overworld version.
- Fixed the Malachite Hammer recipe, it previously used the wrong items to craft it.
- As it was on the same branch this update also includes a new biome along with a new wood type
This update adds a bunch of new features, including biomes, mobs, and texture reworks.
All gems now have custom textures, so they’re no longer just recolored, stretched, or distorted versions of vanilla Minecraft textures.
Two new biomes have been added (with more planned for the future): the Shattergrove and the Venomous Fen. Each has its own unique atmosphere and custom tree types, which come with their own wood sets such as planks, logs, fences, doors, and everything else you'd expect from a vanilla wood type.
These two biomes are very different. One is magical and cheerful, while the other is dangerous and toxic.
Both biomes also feature custom mobs.
The Venomous Fen is home to a custom slime variant called the Toxic Slime.
The Shattergrove features hedgehogs and Pukeko birds.
For more info on all the changes and the mod overall, check out the wiki.
Quick little change forgot to add the textures for the jaspilite armour model
also changed amethyst necklace to jaspilite necklace (name and texture switch)
What's New
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Modloader Change The mod has officially been ported to NeoForge, and this is the version it will be updated for going forward.
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New Ore – Jaspilite A brand new ore has been added: Jaspilite
- Visually similar to Malachite, but with a black and red color scheme
- Positioned between Diamond and Netherite in terms of strength
- Not required for progression-optional tier
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Creative Tabs Multiple new creative tabs have been added to organize content:
- Tools
- Armor
- Blocks
- And more
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Config File (Work in Progress) A config file has been introduced. While currently non-functional, all values map directly to in-game systems for future customization.
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Music Discs Two early-stage music discs are now available
- Both currently use placeholder audio
- Original music will arrive in a future update
Balance & Gameplay Changes
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Armor & Tool Rebalancing All sets have been rebalanced for a more linear progression from Diamond → Jaspilite → Netherite No more weird exponential stat jumps or misleading tier strengths
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Sapphire Tools
- Nerfed: No longer have built-in Looting or Fortune
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Sunstone Armor
- Nerfed: No longer grants Fire Resistance by default
- Reason: Preserves the uniqueness of the Ring of Sunstone
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Atherium Armor
- Nerfed: No longer grants extra hearts
- Reason: Stacking it with the Ring of Ruby previously resulted in three rows of hearts, breaking balance
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Sunstone Sword
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Changed to no longer deal vanilla fire damage
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Instead, it applies a new custom status effect: True Fire – sets entities ablaze only while the effect is active
- Can still be extinguished with water
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UI Changes
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Gem Polishing UI The interface for polishing gems has been visually updated
- Functionality remains unchanged
Known Missing Content
- Custom Villager and Rock Candy Trade Not yet re-implemented in the NeoForge port. Will return in a future update
Added an Amethyst Necklace which gives haste when worn (texture subject to change)
Added a Malachite armour set which is slightly better than Ruby
Tweaked the armour set stats so they’re more balanced Ruby: Improved over Sapphire/Sunstone by:
- Boots: +1 (from 3 to 4)
- Leggings: +1 (from 6 to 7)
- Chestplate: +1 (from 8 to 9)
- Helmet: +1 (from 3 to 4)
- Slightly increased toughness (3.5F)
Malachite: Still better than Ruby by increasing all armor pieces by +1 over Ruby.
Atherium: Improved over Malachite with another +1 to each armor piece.
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Fixed a bug where Malachite and Ruby didn’t drop
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Fixed a bug where the Curios API items would have a 1% chance to drop from mining any block instead of a 1% chance to show up in chest loot
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Fixed a bug where the Gem Polishing table didn’t drop when mined
First installment



