1.0.7 Update:
- Further optimized the English language file (some entries were exceeding the screen)
- Optimized some code
Ice and Fire -
- Added extensive dragon-related configurations
- Added dragon flute related configurations
Mutant Monsters -
- Added mutant zombie related configurations
1.0.6 Update:
- Optimized some English language
Twilight Forest
- Added cooldown CD related configuration for Twilight Four Scepters
Ice and Fire
- Fixed the issue where adding Medusa Head could not petrify some mod entities
- Added configuration for Medusa Head to petrify all living entities
- Added Y-axis minimum/maximum configuration for underground dragon nests
- Related configurations for ice/fire/lightning dragon eggs
- Fixed the iceAndFireDragonPVP game rule becoming invalid due to previous code changes
Alex's Mobs
- Blood Sprayer related configuration
- Hemolymph Blaster related configuration
- Sand Shot Bag related configuration
Cataclysm
- Meat Grinder related configuration
1.0.5 Update:
- Added some missing key names in the language files
- Changed damage number display for player-to-player combat from sending to the attacker to sending to the player themselves
Twilight Forest-
- Added configuration related to Phantom Knights
- Fixed entity damage mixin for shields (reduced use of reflection)
Ice and Fire-
- Added configuration for whether the Gorgon Head must petrify target entities to reduce item consumption
- Added configuration related to Cyclops
- Added configuration related to Sirens
1.0.4 Update:
- Adjusted the English language file (ensured text does not exceed screen boundaries)
- Added damage randomization configuration (minimum multiplier set to 1.0E308, entity type selection all or living = world becomes instant kill stream)
- Added damage number display configuration (copied from Target Dummy)
- Specify entity types or entity IDs
- Different color display for normal damage and critical damage (hexadecimal)
- Damage display between players
- Removed a large amount of Curios-related code (don't want this mod to have prerequisites)
- Fixed known issues:
- Lack of Twilight Forest preventing normal gameplay
- Ice and Fire related entity AI modifications (also causing inability to play normally)
Twilight Forest-
- Minoshroom fully configurable [most configurations completed]
- Naga related minor updates:
- Naga head attack damage bonus on normal/hard difficulty
- Naga segment attack damage bonus on normal/hard difficulty
- Alpha Yeti fully configurable [partial configurations completed]
Ice and Fire-
- List of blocks that Death Worm can pass through
- Configurable usage count for Gorgon Head (default 1 time, text won't display if <1)
1.0.3 Update:
- Added integration with Cloth Config API for graphical configuration interface
- Added integration with Curios for optional accessory configurations
Twilight Forest-
- Lich fully configurable [1/6 configurations completed]
Ice and Fire-
- Whether Cyclops Eye affects accessories (requires creating corresponding accessory slot tags)
- Whether Hydra Heart affects accessories (requires creating corresponding accessory slot tags)
About more detailed configurations for Cyclops Eye-
- Radius range for potion effects applied by Cyclops Eye
- Potion effect level applied by Cyclops Eye
- Potion effect ID applied by Cyclops Eye
- Duration of potion effects applied by Cyclops Eye (tick)
- Minimum number of entities within range to affect Cyclops Eye durability
- Amount of durability reduction for Cyclops Eye within range
- Speed of durability reduction for Cyclops Eye within range (tick)
- Whether to play Cyclops Eye breaking sound effect
- Entity types affected by Cyclops Eye
About more detailed configurations for Hydra Heart-
- List of health thresholds for Hydra Heart potion effects
- List of potion effect levels for Hydra Heart
- Potion effect ID applied by Hydra Heart
- Duration of potion effects applied by Hydra Heart (tick)
- Whether the effect can still trigger if the entity already has the corresponding potion effect
- Whether potion levels can stack when holding multiple Hydra Hearts
Alex's Mobs-
- Whether Komodo Dragons will attack on sight BOMD-
- Whether the Gauntlet can be attacked while in defensive state
- Whether the Gauntlet will automatically regenerate health after leaving combat
Bosses of Mass Destruction-
- Whether the Gauntlet can be attacked while in defensive state
- Whether the Gauntlet will automatically regenerate health after leaving combat
1.0.2 Update:
Twilight Forest-
- Naga fully configurable [1/3 configuration completed]
- Lich fully configurable [minimal configuration completed]
Ice and Fire-
- Command to restore statues after being petrified by Gorgon [Admin permission/Command level 2]
- Detailed configuration for Death Worm Gauntlet
- List of equipment/inventory/accessories immune to gaze
- Configuration for all Dread entities [whether to attack indiscriminately]
- Hydra configuration [instant death from single/accumulated/damage type received]
- Dragon configuration [whether wild dragons are by default in sleep state on ground/underground]
Alex's Mobs-
- Tendon Whip configuration [attack distance/maximum number of mobs hit simultaneously/maximum damage per hit/whether full charge is required to attack/whether right-click quick recall is enabled - quickly retract whip by clicking right mouse button]
1.0.1 Update - Naga Dizziness Duration/Damage Threshold Configuration Adjustment



