Tags
Creators
Details
1.1.0-beta
Compatibility
Changes
This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
Additions:
- Lanternfish to the fishing loot table if player is below y 16.
- Lanternfish items are now in the forge fish tags.
- JEI integration for polishing using a grindstone.
- Particles that spawn around the grindstone if the player is holding something that can be polished.
- A config for options related to worldgen and mob spawning.
- A config for if the particles around the Grindstone should be enabled.
- Create's Sandpaper can now polish Rough Jade as well if Create is loaded.
- Support for Catalogue and Configured.
- Vertical variants for all slabs if Quark is loaded.
- Advancements for obtaining Rough Jade and for obtaining Polished Jade.
- Added experimental feature: Dynamic velocity for the bounce mechanic.
- A config to enable the experimental dynamic velocity.
Changes:
- Changed Jade bounce physics.
- Made the front of Jade Flinger Totems bouncy.
- Grindstone Polishing is now data-driven, with it's recipe type being "sullysmod:grindstone_polishing".
- Players no longer have to sneak to polish jade.
- When sneaking while polishing the whole stack will be polished.
- Changed all names with Raw Jade to Rough Jade.
- Changed all names with Jade to Polished Jade.
Fixes:
- Lanternfish can now only spawn below y 16.
- Fixed Arrow of Bad Luck being untranslated.
- Fixed Tortoises and Copper Golems being leashable.
- Fixed z-fighting on the Lanternfish.
- Fixed stuttering on the Tortoise walking animation.
Remember that this is a beta, features might change in the future and bugs are likely to occur. If you find a bug or have a suggestion feel free to open an issue here!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vOm0vWW8:LTz3z6WS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vOm0vWW8:LTz3z6WS"
}

