0.3.0
- Make the mod compatible with Minecraft 1.18
- Use 'World.getBottomY() - 64' instead of hardcoded -64 as the Y level that triggers Warm Void
- Fabric: Use fabric-convention-tags-v1 for the ores tag
- Forge: add integration with Botania's Solegnolia flower back in. Fabric version has problems and is post-poned for now; see: https://github.com/Bithero-Studio/Sunken-Trinkets/issues/1
0.2.1
- Fabric: Add compatibility with REI
- Fix description of the treasure_bag item not being present
- Added better attribution to owmii in the project's readme
- Internal: Reworked EnderPearlItemMixin to be more update save
0.2.0
- Make the mod compatible with Minecraft 1.17
0.1.30
- Update JEY compatibility
- Forge: use the correct display name
- Internal: Forge: Moved client and handler packages into subpackage forge to prevent problems when building
- Internal: Forge: Fix EnchantmentScreenHandlerMixin not building sometimes
0.1.29
- Creepers now make a "poof" effect when denied exploding through the "creepo" trinket
- Re-enable blackList & nonRandom settings that where disabled in the internal restructure
0.1.28
- Migrated buildprocess to architectury
- Reworked config to utilize cloth as config api
- Integrated Lollipop (owmii's utility lib) into mod itself
- Restructured Mod internally to make use of architectury & to de-forge most of the core functionality
- Added a fabric port
- Fixed bug where right-clicking anywhere with a hoe / bonemeal would grant a try in discovering trinkets
- Userdata now is saved directly into a user's NBT data; old data from forge capabilities is migrated over
- Fixed bug where the "sticky mind" trinket prevented players from teleporting via enderpearls
- Fixed bug where when a player had "tha ghost" equipped and "minds eye", the armor layer would not get rendered
- Switched internally to yarn mappings
- Rebranded everything user faceing to "Sunken Trinkets"



