1.3.3
Compatibility
Changes
-Changed mod registry name to hyper_remaster
-Updated all boss abilities
-Updated boss attack set system
-Updated boss regeneration system
-Most bosses now count as hostile (this also removes the technique of leading them to make them easier to kill)
-Updated all boss models/textures (except for Hyper Strider)
-Renamed Intense Evoker to Supreme Evoker
-Updated Invasion Flag boss display names
-Added a Hyper advancement tab
-Reworked Sweetened Coffee (Can now be brewed in survival using Charged Hyper Essence, has new effects)
-Renamed Special Pearl to Mystic Ender Pearl, Charged Essence to Charged Hyper Essence, Bone Catalyst to Cage of Souls, Unstable Overheat to Overheating Core, Hyper Call to Energized Overcharge, Wretched Shrieker Construct to Wretched Sculk Construct, & Mob Remover to Void Bucket
-Updated Eternal Star's, Bone Staff's, Cage of Souls', Overheating Core's, Laser Sight's, Wretched Sculk Construct's, & Void Bucket's textures
-Updated Warbringer's & Totem of Wrath's advancement names
-Updated Wretched Sculk Construct's advancement description
-Updated Shulker Blast Cannon's, End Resistant Shell's, Skeletal Boots', Ender Pearl Staff's, Laser Sight's, Super Excalibur's, & Warbringer's descriptions
-Updated Flare Strike Charger's & Laser Sight's abilities
-Updated Warbringer's explosion ability
-Updated Super Excalibur's lightning ability
-Updated Sonic Boom's & Skeletal Boots' effects
-Updated Skeletal Boots' & Bone Staff's recipes
-Energy Gatherer & Energy Charger now require experience to activate
-Invasion Flags are now activated using right click
-Mobs now use loot tables for drops
-Updated boss tags
-Fixed Super Excalibur's lightning ability affecting items
-Fixed Super Skeleton's barrage arrows being invisible
-Fixed mob projectiles bypassing immunities
-Fixed all mobs attacking shulkers
-Fixed recipe registry names being inaccurate
-Removed unnecessary procedures
-Updated the mod's workspace
-Updated Hyper Zombie
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4x4b2R5n:uUdvsd69"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4x4b2R5n:uUdvsd69"
}

