All versions
1.2.9
Release
Hyper (Bosses & More) 1.2.92 years ago 69
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Update Changelog:
- Updated Hyper Witches' model
- Updated Hyper Enderman's texture
- Reworked Hyper Shulker (Improved abilities, rebalanced stats, improved effects)
- Updated Hyper Witches' abilities
- Updated Hyper Wither's abilities
- Updated Hyper Warden's abilities
- Slightly increased the chance for Hyper Wither to use the beacon beam ability (+0.0002)
- Slightly reduced Hyper Blaze's melee damage (12 -> 11)
- Hyper Wither can now back away from the target
- Changed Hyper Enderman's ender pearl barrage ability
- Changed Hyper Evoker's random fang ability
- Updated Super Zombie's, Hyper Wither's, & Hyper Villager's lifesteal
- Buffed Zombie, Zombie Wizard, Super Zombie, & Hyper Enderman can now break down doors
- Enraged Snowman, Soulfire Blaze, Hyper Strider, Hyper Shulker, Hyper Blaze, & Hyper Wither can now walk over powdered snow
- Buffed Zombie, Buffed Skeleton, & Zombie Wizard now count as undead mobs
- All mobs now attack wandering traders
- Updated all boss projectile hitboxes
- Updated invasion flag boss immunities
- Removed Hyper Evoker's curse ability
- Removed Hyper Warden's display name
- Updated Hyper Strider's effects
- Updated Hyper Evoker's effects
- Updated Hyper Warden's effects
- Updated Hyper Villager's effects
- Updated Hyper Creeper & their charged form's effects
- Updated Hyper Wither's, Hyper Enderman's, Hyper Warden's, Super Zombie's, Hyper Strider's, Super Skeleton's, Hyper Evoker's, Hyper Shulker's, Hyper Creeper's, & Hyper Blaze's summoning item use effects
- Updated all boss summoning item advancements
- Updated all tool descriptions
- Renamed Super Strength to Super Excalibur
- Renamed Lava Charm to Magma Charm
- Removed Netherbrick Golem from the Hyper: Mobs creative tab
- Updated Reality's abilities
- Changed Super Excalibur's abilities
- Slightly increased Shulker Blast Cannon's cooldown (25 -> 30 ticks)
- Updated Energy Charger's, Warbringer's effects, Laser Sight's, Ender Pearl Staff's, & Sweetened Coffee's effects
- Updated Reality's description
- Updated Shulker Blast Cannon's texture
- Updated Blazing Scrap's texture
- Updated Hard Mode Flag's texture
- Updated Orb of Water's recipe
- Fixed Energy Charger having an incorrect registry name
- Fixed Bone Catalyst not having any effects when used
- Fixed Hyper Enderman & Hyper Witch not aiming ranged attacks at the target
- Fixed Hyper Enderman teleporting into walls
- Fixed Super Zombie's attacks overlapping
- Fixed Hyper Creeper & their charged form not attacking villagers and golems
- Fixed ranged items not being usable in survival mode
- Fixed mobs not moving indoors
- Fixed boss projectiles damaging teammates
- Fixed effect icons appearing as missing textures
- Updated the mod workspace
- Removed unnecessary procedures
- Updated Hyper Zombie
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4x4b2R5n:vM61C9cb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4x4b2R5n:vM61C9cb"
}

