All versions
1.2.7
Release
Hyper (Bosses & More) 1.2.72 years ago 132
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Changed Hyper Wither's model
- Updated Hyper Wither's glow texture
- Updated Hyper Witches' texture
- Updated Hyper Villager's texture
- Updated Hyper Enderman's texture
- Updated Hyper Blaze's texture
- Updated Super Skeleton's texture
- Updated Netherbrick Golem's texture
- Reworked Invasion Flags (New boss abilities, more balanced mob stats, better effects)
- Reworked Hyper Evoker (Less spammy, improved attacks, more effects)
- Changed Supreme Evoker's name to Intense Evoker
- Slightly increased Hyper Wither's tracking range
- Slightly increased the health Hyper Wither needs to be under to activate the beacon abilities (225 -> 250)
- Reduced the chance for Hyper Wither to use the cluster skull ability (0.023 -> 0.015)
- Slightly reduced Hyper Blaze's melee damage (14 -> 12)
- Slightly reduced Hyper Strider's armor (12 -> 7)
- Slightly reduced Super Skeleton's armor (30 -> 25)
- Slightly reduced Hyper Evoker's armor (75 -> 60)
- Slightly increased Hyper Evoker's health (56 -> 75)
- Slightly increased Hyper Witches' speed (+0.01)
- Slightly reduced Skeletal Boots' armor protection (7 -> 6)
- Slightly increased the chance for Hyper Witch to use the beam ability (+0.002)
- Slightly reduced the chance for Hyper Witch to use the potion drink ability (-0.002)
- Slightly increased the time it takes for Hyper Witch to regain its' health (600 ticks -> 700)
- Slightly reduced the chance for Hyper Enderman to teleport when damaged (0.9 -> 0.75)
- Slightly increased the time it takes for Hyper Shulker to use the firework ability
- Slightly increased the chance for Hyper Shulker to use the bullet wave (+0.002)
- Increased Hyper Shulker's knockback resistance (5 -> 20)
- Updated Hyper Enderman's, Hyper Wither's, Hyper Shulker's, Hyper Villager's, Super Skeleton's, Hyper Strider's, Hyper Blaze's, Hyper Creeper & their charged form's abilities
- Updated Hyper Warden's & Super Zombie's lifesteal
- Updated Hyper Shulker's immunities
- Hyper Blaze can now dash towards the opponent
- Soulfire Blaze's fireballs now set the target on fire
- Hyper Enderman now shakes if under 125 health
- Hyper Warden now gives off digging particles when spawning in
- Changed Netherbrick Golem's, Hyper Enderman's, Super Skeleton's, Hyper Witches', Hyper Blaze's, Hyper Shulker's, & Hyper Warden's effects
- Ranged items now can't fire in survival mode (Temporary change, this is because MCreator changed the projectile firing system)
- Ranged weapons now have name rarities
- Ranged items are now immune to fire
- Orb of Water now extinguishes targets
- Updated Reality's abilities
- Updated Skeletal Boots' abilities
- Changed Laser Sight's, Sculk Cataclysm Eye's, Explosion Charge's, Star Shield's, Energy Charger's, Energy Gatherer's, Flare Strike Charger's, & Orb of Water's description
- Changed Hyper Warden's, Super Skeleton's & Hyper Enderman's summoning item effects
- Changed Star Shield's effects
- Changed Orb of Water's effects
- Changed Laser Sight's effects
- Changed Explosion Charge's effects
- Changed Flare Strike Charger's effects
- Changed Warbringer's effects
- Changed Sweetened Coffee's effects
- Changed End Resistant Shell's effects
- Updated Suspicious End Crystal's texture
- Updated Flare Strike Charger's texture
- Updated Shell of Eternal Density's texture
- Updated End Resistant Shell's layer texture
- Changed tag names to be consistent
- Changed all mob hitboxes to be more accurate
- Fixed Hyper Wither having an incorrect registry name
- Fixed Super Strength, Orb of Water, Energized Bone, Sonic Boom, Detonation Catalyst, Ender Pearl Staff, & Orb of Magic having incorrect registry names
- Fixed Hyper Evoker having totem effects on death
- Fixed Hyper Shulker damaging itself
- Fixed Invasion Flag mobs damaging eachother
- Fixed being able to use multiple summoning items at once
- Fixed Evocation Wand not creating evoker fangs on the target
- Fixed AOE attacks not being in the same position as the entity creating them
- Fixed Super Zombie, Hyper Shulker, & Hyper Evoker using attacks when not aggrovated
- Fixed Soulfire Blaze not dropping loot when killed
- Fixed Soulfire Blaze's & Buffed Skeleton's projectiles not despawning after hitting the opponent
- Removed unnecessary procedures
- Updated the mod workspace
- Updated Hyper Zombie
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4x4b2R5n:zOFsCSTt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4x4b2R5n:zOFsCSTt"
}

