1.21.4 Release
- Changed the preset for superflat worlds
- Now spawn higher (default Air added to preset)
- Now generates lakes (Lava Lakes)
- Now generates more structures
- Pillager Outposts, Ruined Portals, Mineshafts
- Trial Chambers can now generate in The End (You'll find them inside End Islands, often poking out higher than the normal terrian)
- Changed the height at which Slimes can spawn (Can be changed in the config)
- Added Pale Moss bonemeal options
- Pale Forest (Opened & Closed Eyeblossoms, Grass, Pale Moss Carpet)
- Flowering (All Flower options added on top of the Pale Forest settings)
- Vanilla (Just normal Grass and Pale Moss Carpet)
- Fixed the Wolf Spawning check
- Fixed certain Loot-tables not being modified
- Prevented Ruined Portals from replacing Bedrock
- It'll still blocks under Bedrock but won't replace Bedrock itself
- Updated the recipes to correct formats
- Disabled Things Compatibility (not updated yet)
Next update will step away from vanilla and bring a new sieve system (not required to progress in anyway)
DO NOT load this mod with normal instances or worlds
- Added Configuration
- Now Requires OwO Lib
- Added Spreadable Nylium (Crimson & Warped) with Bonemeal
- Added Granite, Andesite & Diorite trades to Mason
Configuration
- Presets for Bonemealing Moss
- All
- Vanilla
- Non-Plains Bonemealable
- Small Flowers
- Tall Flowers
- Pick which Items can be bonemealed (All by default)
- Pick between Villagers Buy, Selling & Buy and Selling new Trades (Trades added by this mod)
- Toggle if Wandering Trader can offer a Blue Axolotl
-
GameRule
waterCreatureSpawnHeightFromBottomWorld
has been replaced withwaterCreatureSpawnSeaDepth
and no longer uses the bottom of the World and instead uses exact value, default is now -64. -
New GameRule
waterCreatureSpawnSeaHeight
- Allows the Maximum Height to be set to prevent spawning above a certain Height, default is 35
For Spawning to work correctly you must have a difference of at least 3 between the 2 GameRules
- Added Rabbits to Plains Biome Spawning
- Adjusted Bucket of Salmon Trade to match Cod
- Adjusted Flower rate with Moss
- Added Turtle & Sniffer to Blacksmith
- Added All Blacksmith Eggs to Ruined Portals as well
- Increase Amount of Diamonds From End City Loot
- Added Sherds to Ancient City Chests (25% to get 1)
- Added Relic Music Disc to Ancient City (1% Chance)
- Added more Bonemeal Functions
- Ability to Bonemeal most Plant Blocks plus others
- Bonemeal Cactus, Chorus Fruit, Sugarcane, Coral, Coral Fans, Hanging Roots, Nether Sprouts/Roots, Leaves, Lily-pads, Spore Blossoms, Vines & Nether-wart
- Bonemeal Grass, Podzol & Mycelium to spread it by 1 block (1 in each direction, can only spread to Dirt)
- You can now Break Frosted Ice (Ice that forms from Frost Walker) with Silk Touch to get Normal Ice
- Added Sherd Duplication Recipes
- Using Bricks, Terracotta & Sherd
- Adjusted Mineshaft Loot-tables
- 25% Chance for Coal Ore, 5% Chance for Deepslate Coal Ore
- 25% Chance for Iron Ore, 10% Chance for Deepslate Iron Ore
- 25% Chance for Copper Ore, 10% Chance for Deepslate Copper Ore
- 5% Chance for Redstone Ore, 15% Chance for Deepslate Redstone Ore
- 15% Chance for Gold Ore, 10% Chance for Deepslate Gold Ore
- 10% Chance for Lapis Ore, 15% Chance for Deepslate Lapis Ore
- 8% Chance for Emerald Ore, 2% Chance for Deepslate Emerald Ore
- 2% Chance for Diamond Ore, 8% Chance for Deepslate Diamond Ore
- Adjusted Wandering Trader Offers
- Added Bucket of Axolotl (All Variants)
- Added Mycelium, Spore Blossoms, Sweet Berries, Coco Beans & All 2 Tall Flowers