- Fixed Bug where Angels despawn naturally.
- Removed Artificer's ability to make iron equipment unbreakable for balance.
- Minor fixes.
- Bugfixes for the Bundle of Holding & Bundle of Vanishing
- Added Iron Artificer support to Kobolds & Farmer's Delight.
- Bundles of Holding can now only be combined if both are empty.
- Bundles of Holding will now be renamed to Bundles of Vanishing if they have the Curse of Vanishing.
- Bundles of Holding can no longer be placed within containers unless they are a Bundle of Vanishing.
- Bundles of Vanishing now properly vanish any items placed within when right-clicked.
- Artificer's Core now accepts Totems from Friends & Foes, and the Totem of Possession from Alex's Caves
- Fixed food bar GUI related to Vampires & Artificers when sitting on some entities.
- Necromancer Armor Trim now supports Beans Backpacks
- Updated Chinese Translation by StarOcean
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Many fixes & balance changes that I cannot even remember everything...
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Creative Menu Soulgems can be used in Creative Mode to copy an entity's soul by right-clicking.
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Creative Menu Player Blood can be right-clicked to attach your own name to it.
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You can now right-click a ritual altar with candles to place the circle formation if there is room.
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Contracts now requires a power level (lit candles in the circle) when using them on a ritual altar.
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Added completed version of Lycanthropy.
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-Lycanthropy is obtainable via a Contract.
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-As a Lycan, you gain weakness to iron equipment, passive supernatural buffs, cannot sleep on a full moon, and can only eat meat items.
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-Lycans can provide their magical buffs and magical defense to nearby pets.
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Added completed version of Artificer.
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-Obtainable via crafting an Artificer's Core, powering it with a totem of undying, and creating a copper golem formation with a lightning rod on top & line of sight to the sky while thundering.
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-As an Artificer, you no longer need to eat and food gives health, passive supernatural buffs, gained damage reduction to vampires & lycans, and unlock crafting with the Artificer's Core.
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-A powered Artificer's Core can allow you to make basic and iron equipment unbreakable by right-clicking with iron ingots in inventory.
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-Iron or Copper ingots can be used on a powered Artificer's Core to craft cannonballs.
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-Blocks of Iron with redstone and an observer in your inventory can be used to craft an Artificer's Cannon.
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-Ender Pearl with Iron Ingots in your inventory can be used to craft a Magic Mirror.
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-Bundle with Obsidian and an Eye of Ender can be used to craft a Bundle of Holding.
- removed animal & villager blood bottles.
- Updated all rituals to use the ritual item within the block and to be right-clicked with the required soulgem.
- Added Transmutation rituals to turn copper ingot into iron ingot into gold ingot requiring 12 power & a soulgem of lesser or common.
- Updated vampire textures and added config for original.
- Updated vampire AI and rebalance their spells.
- Smite will now work on vampires.
- Updated code.
- Evokers now also can redirect damage to their own Vexes.
- Necromancers & Evokers can only redirect damage to Vexes that they summon instead of any Vexes.
- Cure is now Enchanted Golden Apple with an Totem of Undying in off-hand.
- Added immunity support for mobs from Alex's Caves & Alex's Mobs.
- Gothic Iron & Netherite helmets are now magnetic for Alex's Caves.
- Grave Soil now also check air blocks above it so it can be blocked now.
- Cursed Angels should now be allied with Vampire Players.
- Actually fixed the issue with grave soil...
- Fixed Grave Soil spawning spirits in direct daylight.
- Code Clean* Up & Improvements.
- Revamped the Necromancer's Boss Graveyard building.
- Adjusted Config (recommend to delete and regenerate the config).
- Grave Soil can now spawn Spooks & Vexes in Darkness instead of just at night.
- Vampire Players will no longer have Strength, Speed, & Haste.
- Vampire Players will now have a base +3 Attack Damage & 15% Movement Speed buffs directly instead.
- Vampire Illagers will no longer have buffs either.
- Vampire Players will have improved reaction to Sun Damage.
- Vampires will no longer take damage from an Angel's Aura.
- Removed Bleeding Effect.
- Removed Original Method of Obtaining Vampirism.
- Removed Original Method of Curing Vampirism.
- Player Blood is no longer drinkable.
- Player Blood can now be assigned.
- Animal & Villager blood buffed.
- Angels can now be Cursed.
- Added the "Ritual Altar" block.
- Added Soulgems. *- Ritual Altars can capture the soul of a slain entity if it has an Amethyst Shard and make a Soulgem.
- Added Soul Enchanting. *- Soulgems can be used on an "Ritual Altar" to perform enchanting on the held book or item within the altar. Requires Enchantment Level 30 or higher still.
- Added Vampiric Rituals. *- A Vampire Player can perform a ritual using soulgems, specific items, and lit candles in the right placements around the Ritual Altar. *- Added "Contract Ritual" which requires 28 power, a Grand Soul, and Totem of Undying. *- Added "Blood Ritual" which requires 12 power, a Common Soul, and Totem of Undying as well as nearby animals & villagers. *- Added "Grave Ritual" which requires 4 power, a Petty Soul, and some vampire dust to turn all soul sand/soil below the ritual altar area into grave soil. *- Added "Cure Ritual" which only uses a Totem of Undying and the vampire player's original player blood to cure them of Vampirism.
- Added Contracts. *- Any player can sign & burn a contract in the flames of the Ritual Altar as long as requirements are met. - Contracts can be signed by non vampire players or using a bottle of Player Blood. *- Added "Vampirism Contract" which requires a glass bottle and full health to give the player vampirism and a bottle of their own blood. *- Added "Vexation Contract" which is a curse that gives the target Possession & Vexes to deal with. Requires Cake. *- Added "Pumpkin Head Contract" which requires a carved pumpkin and is a curse that swaps the target's headgear with the pumpkin. *- Added "Reanimation Contract" which requires a sacrifice to resurrect an entity from it's soulgem. *- Added "Knowledge Contract" which requires an enchanted book in exchange for experience. *- Added "Fortune Contract" which requires an enchanted golden apple in exchange for riches.
- & more stuff I probably forgot...
- Added French translation by Laglobule & Knost.
- Massive clean-up.
- Spooks & Possessed Armor are now Undefined and no longer considered enemies or undead.
- Possessed Armor specifically counts as a Golem Entity.
- If a Spook willingly leaves a player host, it will be 'friended' to that player.
- If a friended Spook possess a suit of armor then that Possessed Armor will be tamed to said player.
- Tamed Possessed Armor will no longer attack players and instead target enemies.
- Tamed Possessed Armor will have regen & can use Mending enchantment to repair itself.
- Adjusted Gothic Helmet code.
- Updated for Forge 47.1.0.
- Added Ukrainian translation by "Unroman"