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1.0.0
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SVWaypoint
On-screen waypoints for events and minigames. Create fixed waypoints, follow entities, drop quick raycast markers, list/hide/clear them, and show a clean HUD with distance. Perfect for event servers and streams.
✨ Features
Fixed waypoints at exact coordinates
Follow waypoints attached to an entity or player
Quick waypoint where the player is looking (raycast)
Per-player ownership (players manage their own waypoints)
HUD shows the closest visible waypoint (name + distance)
Client keybind to toggle HUD (default: X)
Server config for quick waypoint lifetime
🧠Commands Create (fixed) /waypoint create <targets> <x> <y> <z> <name>
Sends a waypoint at exact coordinates to one or more targets.
targets supports @p, @a, player names, selectors, etc.
Examples
/waypoint create @p 10 64 10 Lobby /waypoint create @a 0 90 0 Summit
Follow (entity/player) /waypoint follow <targets> <entity|player> <name>
The waypoint sticks to the target and moves with it. Example
/waypoint follow @p @e[type=minecraft:zombie,limit=1] Zombie
Temp (quick raycast) /waypoint temp
Creates a personal waypoint where the player is looking (up to 50 blocks).
Replaces any previous temp waypoint for that player.
Auto name: punto <playername>
Lifetime configurable (default: 200 ticks ≈ 10s).
List (owned by the player) /waypoint list
Shows your waypoints: name, distance (m), hidden/visible.
Visible (hide/show without deleting) /waypoint visible <name> <enable|disable>
Examples
/waypoint visible Lobby disable /waypoint visible Lobby enable
Clear (delete one or all) /waypoint clear <name|all>
Examples
/waypoint clear Lobby /waypoint clear all
🖥 HUD & Keybind
HUD shows only the closest visible waypoint at top of screen as Name (XXm) with subtle distance-based scaling.
Keybind: toggle HUD (default X). Rebind in Controls → Key Binds.
âš™ Server Config
Generated at:
config/svwaypoint-server.toml
Option:
Duration of /waypoint temp in ticks (20 ticks = 1 second)
tempWaypointDuration = 200
Made by SV Studio (Director).
(ES) SVWaypoint
Waypoints en pantalla para eventos y minijuegos. Crea waypoints fijos, que siguen a entidades, marcadores rápidos con raycast y contrólalos con listar/ocultar/borrar. HUD limpio con distancia. Ideal para servidores de eventos y streams.
✨ CaracterÃsticas
Waypoints fijos en coordenadas exactas
Waypoints que siguen a una entidad o jugador
Waypoint rápida donde miras (raycast)
Propietario por jugador (cada jugador gestiona las suyas)
HUD con la waypoint visible más cercana (nombre + distancia)
Tecla cliente para ocultar/mostrar HUD (por defecto: X)
Config del servidor para la duración de la rápida
🧠Comandos Create (fijo) /waypoint create <targets> <x> <y> <z> <name>
EnvÃa una waypoint a coordenadas exactas para uno o varios objetivos.
targets soporta @p, @a, nombres, selectores, etc.
Ejemplos
/waypoint create @p 10 64 10 Lobby /waypoint create @a 0 90 0 Cima
Follow (entidad/jugador) /waypoint follow <targets> <entity|player> <name>
La waypoint sigue a la entidad o jugador y se mueve con él/ella. Ejemplo
waypoint follow @p @e[type=minecraft:zombie,limit=1] Zombie
Temp (rápida por raycast) /waypoint temp
Crea una waypoint personal donde estás mirando (hasta 50 bloques).
Reemplaza cualquier temp previa del jugador.
Nombre auto: punto <tu_nick>
Duración configurable (por defecto: 200 ticks ≈ 10s).
List (del jugador) /waypoint list
Muestra tus waypoints: nombre, distancia (m), oculto/visible.
Visible (ocultar/mostrar sin borrar) /waypoint visible <name> <enable|disable>
Ejemplos
/waypoint visible Lobby disable /waypoint visible Lobby enable
Clear (borrar una o todas) /waypoint clear <name|all>
Ejemplos
/waypoint clear Lobby /waypoint clear all
🖥 HUD y Tecla
El HUD muestra solo la waypoint visible más cercana arriba en pantalla como Nombre (XXm) con leve escalado por distancia.
Tecla: alterna HUD (por defecto X). Cambia en Controles → Teclas.
⚙ Configuración del Servidor
Se genera en:
config/svwaypoint-server.toml
Opción:
Duración de /waypoint temp en ticks (20 ticks = 1 segundo)
tempWaypointDuration = 200
Creado por SV Studio (Director).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Y4AGXhQG:B5z4r48l"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Y4AGXhQG:B5z4r48l"
}

