- Fixed Pose Power not displaying the right pose when power is active.
- Reworked Model Flip power and added a new
flip_view
boolean field. - Added an
entity_in_radius
entity condition type, which checks whether there's a specified number of entities that fulfill the specified bi-entity condition within the radius of an area relative to the entity's feet.
NOTE: In the context of this entity condition type, the 'actor' is the entity while the 'target' are the entities within the radius of the specified area.
It accepts these fields:
Field | Type | Default | Description |
---|---|---|---|
bientity_condition |
Bi-entity Condition Type | The bi-entity condition to evaluate on either or both the actor and target(s) . |
|
shape |
String | "cube" |
Determines the shape of the area used for checking how many entities fulfill the bi-entity condition. Accepts "cube" , "star" , or "sphere" . |
radius |
Float | Determines the radius of the area used for checking how many entities fulfill the bi-entity condition. | |
comparison |
Comparison | ">=" |
Determines how the amount of entities that fulfill the bi-entity condition should be compared to a specific value. |
compare_to |
Integer | 1 |
The value at which the amount of entities that fulfill the bi-entity condition will be compared to. |