For tacz 1.1.5, but some features are invalid this time:
- When opening the GunSmithTable with a gun in the mainhand or offhand, only displays attachments and ammo compatible with that gun.
- Supports filtering attachments by their bonus attributes.
- Automatically saves the current scroll position and restores it when reopened.
- Pulls materials from nearby containers (compatible with Sophisticated Backpacks).
- Show how an attachment effect main-hand gun's prop in tooltip.
- Use ammos from SophisticatedBackpacks.
- SHIFT + RClick on AmmoBox to collect all ammos in Inventory.
- Fixed bug of liberateAttachment.
- Compated with custom GunSmithTable recipes.
- Compated with TaCZ Lab.
- Compated with MovesLikeMafuyu.
- Supports filtering attachments by their bonus attributes.
- Displays brief material info with click-to-jump to JEI recipes.
- SHIFT-click for batch crafting (adjustable crafting count via config file).
- Pulls materials from nearby containers (compatible with Sophisticated Backpacks).
- Hold TAB + scroll mouse wheel to cycle through guns in the inventory (keybind configurable).
- Automatically saves the current scroll position and restores it when reopened.
- Shows current page number and total pages.
- Displays a toast notification after crafting.
- Pulls materials from nearby containers.
- Allows specifying the maximum number of supported guns displayed when SHIFT-hovering an attachment to prevent screen clutter and lag.
Main Features
- When opening the GunSmithTable with a gun in the mainhand or offhand, only displays attachments and ammo compatible with that gun.
- Adds a game rule liberateAttachment: when enabled, any gun can freely interact with all compatible attachments, regardless of the player's inventory.
- Designate specific guns as melee weapons via client configs; their firing animations will be replaced with melee attacks.
- Automatically switches to first-person aiming when aiming in third-person view (compatible with Shoulder Surfing Reloaded and Leawind's Third Person).
Know Issues
- Spamming the aim key may cause the camera to remain stuck in first-person perspective.
- Automatic Perspective Switching only suppots "hold-to-aim" mode.