Profession API
I'll create an example mod utilizing professions when I have time, but if you wanna start now, have a look here, here and here. Feel free to PR new events / propose changes, as I'm not that experienced with creating APIs
Fixes / changes
- Fixed conflicts with Gunpowder Utilities (thanks @Martmists-gh)
- Fixed Taterzens not being removed after killing when doing
/npc list
- Make Taterzens dissapear in batch
- oh and there's forge version now btw, which means jitpack will 99% be broken. sorry, I'll try to find a fix.
A huge refactor
Docs comin' in shortly
- Added ability to edit taterzen behaviour
- DisguiseLib is now the only way to edit Taterzen types
- why? to avoid duplicate code, since DisguiseLib was actually created from taterzen types
- Ability to edit equipment drops
- Ability to edit which skin layers should be shown (defaults to all)
- Taterzens are now hidden in the tablist
Compatibility with Gunpowder still not solved, see the issue for more details.
Permission support! (luckperms)
- Taterzens can still run on its own, but if LuckPerms is loaded, you'll get the ability to allow usage of certain-commands-only
- All permission with comments can be found in
config/Taterzens/permissions.json
, which is generated on the first run when having LuckPerms loaded
This release adds support for executing more than one command on right click, setting taterzen permission levels etc.
Docs for commands will be published soon.
Note: you can now use --clicker--
to specify the player who clicked the NPC, e.g.
/npc edit commands add give --clicker-- diamond
This build adds support for setting custom skins via FabricTailor mod.
The changelog can be found here.