- Add getting block info from the block adjacent to the targeted one - possibly useful for debugging "ghost" blocks
- This is done by having the debug item in both hands, or by adding
adjacent
as the last argument to the/tellme lookingat
command
- This is done by having the debug item in both hands, or by adding
- Add a missing event handler for entity interaction - getting info from things like an Armor Stand now works
- Improvements to the ray trace method (used for the
/tellme lookingat
command) /tellme loaded (tile)entities
commands:- Use a proxy to get the loaded chunks when on a client
- Support parsing the
~
relative coordinate arguments - Add a new variant to list all loaded entities
- Change the method used to write the data dumps to file - it is now much faster with large data dumps
- Add the Biome registry name to the
/tellme biome
command output - Add dump commands for simple biome id to biome name, and block id to block registry name dumps (I need them myself for some MapWriter/Anvilmapper things...)
- Add an
Exists
column to the block dump.- When it says
false
, the block is then a Forge-added dummy air block placeholder for a missing block. Those happen if mods are removed or blocks are removed from a mod, and thus there are blocks missing from the game compared to the block ID map read from alevel.dat
file.
- When it says
- Add some missing command tab completions
- Internal: Clean up and improve some command argument stuff
- Don't show the metadata value (was shown as 0 in such cases) in block dumps unless there is a valid ItemStack found for the block
Original build time: 2017-03-03 13:01:07 UTC+2
- Change the
oredictionary-by-item
dump output format to something actually readable... - Add a command to list all loaded tile entities, either grouped by chunk or grouped by the TE type
- Add command variants to list loaded entities or tile entities from a specified chunk or from all chunks (at least partially with)in an area
- Add a command for dumping PotionTypes (in addition to the previous Potions, which is just the effect type itself)
- Add a command for dumping all registered mob spawn eggs
- Add a command for dumping all valid blockstates, either grouped by block, or each permutation of state separately
Original build time: 2017-01-16 22:57:59 UTC+2
- Block debug item: Don't call
getExtendedState()
on the server side - some mod blocks crash when you do that - Add config options to enable/disable the debug items
- Add config options to change the debug items
- Add command alternatives for the debug items:
/tellme holding
and/tellme lookingat
- Add a dump type for registered dimensions
- Add a dump command for enchantments
- Add a dump command for fluids
- Add a dump command for all Ore Dictionary entries
- Add a dump command for potions
- Add a dump command for SoundEvents
- Add a dump command for registered TileEntities
- Add a dump command for villager professions
- Improve/clean up/change the existing
biome
,block
anditem
dumps - Internal: Clean up the commands and localization things
- Internal: Refactore/re-write all the dump things to use a common, dynamic data structure for the dump data stuffs
Original build time: 2017-01-14 01:06:41 UTC+2
- Clean up some argument handling, add support for the relative
~
argument to theblockstats
command - Clean up and improve and expand the
biome
info output somewhat - Add client-side command support
- Add a basic "list loaded entities" command, which can show the entity count per chunk or per entity type
Original build time: 2016-06-19 19:59:07 UTC+3
- Update to MC 1.9
- Note: Since Forge doesn't yet have a replacement for
PlayerInteractEvent
for the new off hand stuff, the NBT dumps for blocks and items with a Gold Nugget and Blaze Rod are currently temporarily tied to a left click instead of the usual right click. To get a dump from an item, just left click any block with the blaze rod. For entities it works as usual with a right click though, since that uses a different event.
Original build time: 2016-03-19 01:26:01 UTC+2
- Minor clean-up to BiomeInfo
- Change the interact event handler so that targeting fluids with the gold nugget is also possible (only works for source blocks though)
- Fix an issue with Block metadata/ItemStack damage being read wrong for some blocks
- Append a number to data dump filenames if a file already exists by that name
- Print the filename of the dump file to chat after dumping the data
Original build time: 2015-01-05 20:44:11 UTC+2