Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
This mod is designed to increase the difficulty of Minecraft.
τέλος(Telos)
Currently,it includes five main features:
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Damage Limitation: This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health. 
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Invasion System: At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development. 
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Skill System: Added dozens of skills for hostile creatures.Skills can be adjusted via datapack. 
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Fighting Strength: The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured. 
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Eternal Night: This feature locks the game time to darkness.  
skill list
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Solitary: Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby. 
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Fire Blast: Periodically launches fireballs at the player, causing explosions and terrain destruction. 
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Chaos Move: Periodically adds a confusion effect to the player, causing uncontrolled movement. 
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Push Away: Pushes players away within a certain distance. 
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Death Bomb: Spawns a TNT upon death. 
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Ice Armor: Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Blood Rage: Greatly increases attack and movement speed when health is below a certain value. 
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Lightning Strike: Summons lightning when attacked. 
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Wear Down: (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability. 
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Damage Reflect: Returns damage to the player at a certain rate. 
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Single Immune: Can only take 1 point of damage at a time. 
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Stat Down: Reduces player movement speed, attack power, and damage reduction upon death. 
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Dark Poison: Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Dark Boost: Reduces damage taken and deals normal damage when debuffed. 
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Blink Dodge: Periodically dodges one instance of damage and teleports randomly. 
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Invisibility: Disappears after a period of time. 
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Close Reduce: Reduces damage taken when the player is within a certain distance. 
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Magic Reduce: Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Speed Up: Increases movement speed. 
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Far Reduce: Reduces damage taken when the player is outside a certain distance. 
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Imprison: Periodically adds a binding effect to the player, preventing movement while the effect is active. 
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Fire Ring: Periodically spawns flames around the player. 
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Ice Ring: Periodically spawns snow around the player. 
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Ice Slow: (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken. 
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Combo Reflect: The higher the frequency of damage dealt by the player, the lower the damage reduction. 
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Cross Blast: Causes an explosion in a cross pattern centered on itself. 
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Invincible Area: (Not implemented) Only the user takes damage within a certain area. 
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Poison Spread: Periodically adds a poison effect to the player. 
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Stop Heal: (Not implemented) Prevents the player's health recovery and damage absorption recovery. 
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Single Defend: Can only take damage once for a period of time. 
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Threshold Reduce: Reduces damage exceeding a certain value. 
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Ally Boost: (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type. 
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Self Boost: Periodically increases its own damage and movement speed. 
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Front Defend: Reduces damage from the front. 
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Life Steal: Heals itself when dealing damage. 
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Low Frequency Reflect: The lower the frequency of damage dealt by the player, the lower the damage reduction. 
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Mirror Image: (Not implemented) Periodically generates a copy of itself. 
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Invincible: Cannot take damage, and disappears after a period of time. 
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Repeat Reduce: Records each type of damage taken, and reduces damage from repeated damage types. 
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Order Kill: (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player. 
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Poison Throw: Periodically throws a poison potion at the player. 
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Poison Mist: (Not implemented) Periodically generates a potion effect cloud. 
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Attack Boost: Greatly increases damage. 
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Death Boost: Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type. 
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Debuff Cleanse: Periodically removes its own debuff effects. 
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Resurrection: Fully restores health when near death, and only triggers once. 
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Self Heal: Periodically restores health. 
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Revive Ally: (Not implemented) Revives nearby creatures of the same type that have died. 
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Force Push: Increases knockback distance. 
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Damage Reduce: Reduces damage taken. 
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Heal Block: (Not implemented) Prevents the player's various forms of recovery. 
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Back Defend: Reduces damage from behind. 
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Fire Defend: Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Speed Adjust: Provides movement speed and damage reduction based on the player's movement speed. 
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Void Defend: (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Direct Defend: (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Debuff Defend: (Not implemented) Reduces damage taken while debuffed. 
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Steal Durability: Reduces the durability of the player's items when hit. 
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Share Damage: Shares damage with creatures within range that have the same skill. 
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Summon Monster: (Not implemented) Periodically summons monsters. 
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Damage Aura: (Not implemented) Continuously deals damage to nearby players. 
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Ally Power: Increases its own attack and damage reduction based on the number of nearby creatures of the same type. 
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Teleport: (Not implemented) Periodically teleports to the player's location. 
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Pull: Pulls players within range towards itself. 
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Thunder Defend: Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player. 
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Weapon Lock: Periodically locks the player's weapons, preventing their use. 
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Fire Trail: Immune to fire damage, and leaves fire behind while moving. Skill Render 


Have a pleasant gaming experience
Any questions can be asked in github or contacted as below:


