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Tempest

Dynamical, regional winter weather, meant to make your in-game skies as miserable as those outside! Tempest adds noise-based, datapack-controllable regional winter storms, which bring snow, sleet, and ice that melts when the storm is gone.

Weather:

High temperatures, low precipitation

The weather is quite pleasant, but don't be fooled - storms will surely roll in soon!

High temperature, high precipitation

Rain, rain, and more rain - perhaps a bit miserable but nothing too hazardous, though high wind might be annoying.

Low/medium temperature, low precipitation

While nothing is falling from the sky, water will begin to freeze - and will melt again if the weather warms up again.

Low/medium temperature, medium/high precipitation

When the weather is too cold for rain, but not quite at the conditions for snow, comes sleet. Sleet causes the ground to become icy, and can "freeze up" your machines - stopping them from functioning or you from interacting with them (to modify which blocks are affected by this, modify the #tempest:freezes_up tag).

Medium temperature, high precipitation - especially when thundering

Hail can damage glass, crops, and flowers, and even cause some annoyance when walking in it. To configure which blocks can be damaged, modify the #tempest:breaks_with_hail tag.

Low temperature, high precipitation

A blizzard has arrived! Snow, snow, and more snow - snow banks will begin to build up, possibly creating hazardous powder snow underneath. While the snow will melt when the storm moves on, it could last a while...

External resources



Project members

lukebemish

Owner


Technical information

License
BSD-3-Clause
Client side
required
Server side
required
Project ID