All versions
2.2.0-fabric
Release
Tensura: Mysticism - v2.2.0-fabriclast month 728
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Tensura: Mysticism - v2.2.0
New
- Ported Unique Skill [Gatekeeper].
- New Commission Series Unique Skill [Jinchuriki]. Check the wiki for the documentation.
- Re-added the Shadow Imp mob. It will linger and exist inside of the Darkness biome of the Elemental Realm.
- Added a config option to cap the maximum damage of [Constant]'s Destruction mode. (Default: 5000)
- Changed [Subjugator]'s toggle into a mode. This is so that toggling all abilities on... Won't toggle them all off instantly lol.
- Added configuration options for [Malleable] with regards to the Vessel mode.
Balancing
- Made it so that [Malleable] Clay Golems now spawn with only 100 EP to prevent farming.
- Increased armor provided to [Malleable]'s Clay Golems to 30 on mastery.
- Buffed [Malleable]'s Clay Golem's health when unmastered to 50 (was 40).
- Buffed [Malleable]'s Clay Golem's armor when unmastered to 10 (was 8).
- Increased [Melancholy]'s base damage via Gust. I'm unsure as to why the damage values were at 6 (for air) and 9 (for thrown blocks)???
I wasn't the original coder who ported [Melancholy].
Bug Fixes:
- Fixed a bug where Reaper Aberration was using Soul Shrieker configuration stats.
- Fixed incorrect paths appearing as a Drone Beetle.
- Fixed a bug where Marked for Death granted invincibility instead of the intended effect.
- Fixed a bug where using [Captivator]'s Performance would still switch modes even if you could not cast it.
- Fixed a bug where Boreal Frost and Holy Flames could be affected by Degenerate, Godly Craftsman and Scholar.
- Fixed a bug where [Malleable] Vessels were clipping into the ground on spawn.
- Fixed a bug where your Magicules would be robbed if you didn’t have the soul energy to acquire a skill.
- Fixed a bug with [Scholar] where higher levels of enchanted books couldn't be applied onto weapons without external mods.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bjvFzLV3:5bp6eFhV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bjvFzLV3:5bp6eFhV"
}

