MERRY CHRISTMAS! Or Christmas Eve, depending on where you are. If you don't celebrate Christmas, still, happy end of year I suppose? This is the BIGGEST update for Mysticism yet. ENJOY! I'VE ALMOST TRIPLED THE FILE SIZE-
Tensura: Mysticism v1.0.0.5: The Buggy Update (releasing with a ton of bugs)
New:
(+) Insects have been completely overhauled. Before updating to 1.0.0.5 I suggest you switch races temporarily if you're using Insect, or risk player data corruption! Get it? BUGGY? HAHAHAHAHUEYAHAUHAHAUAHEJRFKDIKWMWKAIA
Added Ant Race (Hardshell Ant > Earth Soul / Fire Ant > Flame Soul)
Added Beetle Race (Stag Beetle > Fantasy Soul / Drone Beetle > Lightning Soul)
Added Centipede Race (Blue Centipede > Water Soul / Black Centipede > Spatial Soul / Yellow Centipede > Paralysis Soul)
Added Wasp Race (Queen Wasp > Star Soul / Army Wasp > Wind Soul)
Added Scorpion Race (King Scorpion > Poison Soul / Deathstalker Scorpion > Corrosion Soul)
Added Spider Race (Black Spider > Silk Soul / Knight Spider > Steel Soul)
Additionally added new skills for some of these races. Do check the skill wiki #skills on the Discord server for more information. Lightning Soul Insect (Drone Beetle): Lightning Mode
Poison Soul Insect (King Scorpion): Poison Transform
Paralysis Soul Insect (Yellow Centipede): Paralysis Transform
Corrosion Soul Insect (Deathstalker Scorpion): Corrosion Transform
When choosing Insect, you will randomly roll one of these subspecies and they are treated as their own race. Pls save my SANITY.
(+) Added a new Gamerule, Split Insect EP Requirements. When TRUE, the game will take the race's individually set evolution requirements in your config. Otherwise, it will standardize all EP requirements across the board. Useful for customizing your new creepy crawly experience! (Default: FALSE)
(+) Also another new Gamerule, Lose Unique on Upgrading to Ultimate: This will remove the previous iteration of your skill to remain lore-friendly! This is TRUE by default. Feel free to turn it off if you want more control. GAME RULE IS CURRENTLY BUGGY. KEEP IT OFF, IT IS OFF BY DEFAULT. HOT FIX SOON.
(+) Direwolf Race Ability added. STILL WIP, SO IT IS STILL VERY BUGGY!!! KEEP THIS IN MIND!!! I'll fix this by 1.0.0.6. It's mostly visual glitches. Make use of your speed and be a mount for other players! Press your Race key (default 'R') to put another player on your head. Pressing your Race key again will kick them off.
Keep in mind that the other player's hitbox is INSIDE of you, meaning hitting or right clicking will make you hit them instead. Get your rider to attack!
CAN be buggy, pls report bugs about this, especially dismounting.
(+) Two new Unique Skills added. [Thrower] -> [Melancholy] (100k MP)
[Dreamer] (50k MP)
(+) A LOT of Ultimate Skills added. Again, all of these are in the Discord's #skills wiki.
[Martial Master] -> [Takemikazuchi] (500k MP)
[Commander] -> [Amaterasu] (500k MP) (prob my favourite)
[Cook] -> [Susano'o] (750k MP)
[Shadow Striker] -> [Tsukuyomi] (500k MP)
[Musician] -> [Apollo] (300k MP)
[Dreamer] -> [Sephirot] (250k MP) -> [Mephisto] (750k MP)
[Oppressor] -> [Antaeus] (holy fuck) (750k MP)
[Fusionist] -> [Ignis] (750k MP)
[Unyielding] -> [Sariel] (1mil MP)
[Reaper] -> [Hades] (600k MP)
Again, you can turn off the acquisition via the gamerule. /gamerule enableUltAcquisition. But do try them out, I actually kinda cooked with these lol
Balance:
{=} Direwolf base movement speed has been reduced because you can't get through doors lol Running speed was kept the same.
(=) [Exoskeleton] has been changed. Insects, keep this in mind!
Exoskeleton can now be stacked with normal armor. However, the armor value of exoskeleton has now been cut in half. Of course, Dragon Skin will still not stack with it.
The Ant race and it's succeeding evolutions do not suffer from their exoskeleton's armor being cut.
(+) Buffed Dragonoid's stats to be more in line with the recent changes to Insect.
Galileo Rework I got rid of your garbage held modes and fixed Multidimensional Barrier. Check #skills on Discord for more info.
Crasher & Dionysus Rework I kept stuff mostly the same, but buffed it so that it wasn't such a meme. Goodbye Crash. Also, Turn: Null is no longer OP lol.
Bug Fixing:
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Ice Manip and Ice Dom can stack.
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You couldn't evolve into Mystic Light/Mystic Dark fang by default.
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Lmao I accidentally made the config files client sided so you could modify it on your own client and evolve instantly to final evolution on a server. All configs have been moved to serverconfig as well for ease of access. No, it doesn't have a defaultconfig file for you to edit. I'll fit this into a hotfix, probably.
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Fixed Galileo's Multidimensional Barrier
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Dionysus' Turn Null is now ignored if SkillGrief is off.
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Dionysus' Turn Null now doesn't work in the labyrinth.
Important:
If you’re interested in seeing Sneak Peeks for future updates, do join the addon’s official discord and get the Sneak Peeks role from #roles! I want to say a BIG THANK YOU to @macomed, @crykico and @burack for the amazing assets that we have. Do thank them too, they're amazing. @crykico made all the wonderful skill icons we have. @macomed for Mephisto's Fantasy World. @burack for Antaeus' Red, Blue and Purple projectile models.
Tensura: Mysticism v1.0.0.4.1
Important:
Ice and Fire dependency removed! Thanks for being patient.
New:
[+] Cryogenic Cessation and Profaned Prominence's alternate mode's cooldown will no longer affect their breath mode.
[+] Added Hell Hall's skill icon.
[+] Added rough draft of Command Undead.
ILOVEYOU @crykico everyone pls thank him
Bug Fixes:
{-} Dragonoid config modified.
{-} Divine Insect evolution not un-tracking?
Goes without saying, remember to refresh your config!
Tensura: Mysticism v1.0.0.4
WARNING!!! This version will only work on v1.0.0.6 or NEWER, of Tensura: Reincarnated!!!
New:
[+] Lesser Spirit line and their evolution now works on servers.
[+] Direwolves now evolve based on the biome they're in, in addition to current EP, not the skills they've mastered. Except two paths. Looking at you, Tempest Wolves (and Guitar Wolves).
[+] Added two new direwolf paths. Can you figure out what they are? If you can't figure it out, more info in 3 days.
[+] As an Insectar, it now checks for the Greater Spirits you rolled. When evolving to Soul Insect, it grants you the Domination of one of your random Greater Spirit's element. If you rolled Greater Light or Greater Dark, gain a new Extra Skill called Light Manipulation/Darkness Manipulation. (Darkness is already plenty OP...)
[+] Wight King has a new intrinsic.
[+] Enflamed Aberration has a new intrinsic.
These 2 skills have no icon yet! This is not a bug ahem.
[+] New Extra Skills, Light Manipulation, Darkness Manipulation and Ice Manipulation. And Ice Domination.
Also added Profaned Prominence and Cryogenic Cessation. Bonus points if you get the reference. Check the skill wiki for more info.
Total of EIGHT new skills for you to play around with! Enjoy!
Bug Fixes:
{-} Milim Mode gives you no resistances. Some other stuff I forgot lol
Smaller patch than usual because I have exams coming up. Enjoy your week! Patch 1.0.0.5 will come with Susano'o. I'll have another poll on 1.0.0.5's release.
Tensura: Mysticism v1.0.0.3
New:
[+] Finished Direwolf Race. Evolve based on the skills you get on reincarnation!
[+] Spirits have been overhauled.
SERVER OWNERS TAKE NOTE: Spirit evolutions will not work as intended (no intrinsics are given at this moment, but selecting the race works). This is fixed in Mysticism v1.0.0.4, with an overhaul to some code in Tensura: Reincarnated in v1.0.0.6. I will release this special bugfix for servers on the exact time and day that TR 1.0.0.6 releases (perks of being a Helper).
Singleplayer only, REJOICE! Your race works as expected.
[+] Added Galileo, Crasher and Dionysus' Skill Icons (thanks to @crykico in Discord!!! By the way, feel free to make an icon for skills that are missing them. Add them to the suggestions channel.) [+] Added imMilim gamerule. (Go live out your Milim fantasies, weirdoes...) [+] Added Disable Ultimate Skill Acquisition gamerule (for servers that just want the races.) [+] Cooldowns have been separated for Crasher and it's subseding evolution Dionysus only for the Destroyer Haki mode. [+] Exoskeleton Skill is now acquirable from any insect-like mob (Army Wasp, Giant Ant, Silverfish, Bee, Hell Caterpillar, Hell Moth) This also indirectly buffs them based on their EP now, so good luck!
[+] New Insectar Evolution, Insect Saint, which needs boss kills and 200k EP to evolve. Has greater physical stats. [+] Soul Insect now instead needs you to contract with a Greater Spirit of any type and have 200k EP. A new system for Soul Insects will be implemented with 1.0.0.4 so I suggest holding off on this evolutionary path for now and going down the Saint path.
Balancing:
{+} Increased MP of Lesser Spirit to 1500 to buy more time out in the overworld. {+} Changed SHP of all the races to be more in-line with TR's Races. {-} Spirits will no longer be able to pray for Spirits (Kinda weird???) {-} Nerfed Insectar evolution cost. (Now 60k from 10k)
Bugs
{-} Fixed Lesser Spirit line dying to Magicule Poisoning on spawn (Thanks Bader :UmHum:) {-} Fixed Destroyer Haki not awarding Kill Credit. {-} Fixed Destroyer Haki dealing lesser damage on mastery. {-} Fixed Destroyer Haki going on cooldown when other skill modes were used. {-} Blaze Essence icon was added back in. {-} Other minor changes.
REMINDER TO REFRESH YOUR WORLD CONFIG AFTER INSTALLATION! ON BOTH SERVER (if you're a server owner) AND CLIENT, DELETE MYSTICISM-FIRST-LAUNCH-MARKER AND RESET FOLDER IN DEFAULTCONFIGS.
v1.0.0.1 - Released!
New:
Races:
Sculk Worm
- Gimmick: Starts completely blind, regardless of gamerules. Only dispellable via Magic Sense.
- Intrinsics:
- Sense Soundwave
Dragonoid
- Race Ability: Can fly.
- Gimmick: No evolutions. Gains stats via EP increase. Starts with Divinity.
- Intrinsics:
- Dragon Eye
- Dragon Ear
- Divine Ki Release
Direwolf:
- Gimmick: Evolves to different elemental affinities.
- Intrinsics:
- God-Wolf Sense
- Coercion
- Thought Communication
- Random Special Skill
Lesser Spirit:
- Race Ability: Can fly.
- Gimmick: Spiritual Lifeform. Respawns in the Labyrinth. Also has different elemental affinities.
- Intrinsics:
- Chant Annulment
- Physical Attack Resistance
- Possession
Insect:
- Gimmick: Starts smaller than most races.
- Intrinsics:
- Exoskeleton (Custom made!)
- Analytical Appraisal
Unique Skill(s):
Crasher [75k MP] - "The essence of deletion..."
- [Passive, Toggle] Thought Acceleration - Like normal.
- [Active] Destroyer Haki - Bypass all resistances and nullification to inflict 25 Void Damage (50 on mastery) onto your foes and slows them to a halt. 500 MP per second.
- [Active] Crash - Eradicate 1 random player (kicks them) OR mob from existence. 1k MP cost. 180 second cooldown, 90 seconds when mastered.
Ultimate Skills:
Galileo, Lord of Observation [100k MP] - "The truesight of one who has mastered their instincts, able to notice all at a moment's glance."
- [Passive - In Slot] Instinctual Avoidance - 80% (100% on mastery) chance to dodge melee attacks. 100% chance to avoid thrown projectiles (arrows, kunai, etc).
- Danger Detection [Toggle]: Like Danger Sense.
- Presence Detection [Toggle]: Highlights all mobs in a 50x50 area in blue, even invisible ones or ones under the effect of concealing abilities.
- Thought Acceleration [Toggle]: Like normal.
- Trap Detection [Hold]: Highlights any trap blocks in a 50x50 area in red and chests/barrels in yellow. [Trap blocks: Lava, Pointed Dripstone, Tripwire, Sculk Sensor, Sculk Shrieker, Cobweb, Powder Snow, Trapped Chest].
- Monster Detection [Hold]: Highlights any monsters in a 50x50 area in certain colors: [Neutral: Yellow, Enemy: Red]
- Multidimensional Barrier [Active]: Combines the effects of Multilayer Barrier and Fault Field.
Satanael, Lord of Wrath [1mil MP] - "The world bows to your endless Wrath..."
- [Passive, in Slot] Rage: Break armor much easier when Rampage is active (x3 durability damage, x5 with Mastery).
- [Active, Hold] Breeder Reactor: While held down, gives the player MP equal to 2% of their maximum every 100 ticks. Each usage has a 5% chance to add 1 level of Rampage and 1 minute of duration which rises to 10% if the player's MP is past their natural maximum. With Mastery, becomes a toggle ability instead of hold. [+10 Armor, +60 Atk, +0.3 Atk Speed, +0.1 Speed, +1 Swim Speed, + 0.2 Knockback Resist per Ramage level]
- [Active, Hold] Enrage: While held down, gives every mob in a 30x30 radius Rampage effect (+1 level each 10 seconds) for 20 seconds. With spiritual attack nullifcation, reduced to a 50% chance. Resistance is bypassed. Costs 50MP a second.
- [Active, Toggle] Stampede: Burst forth with an uncontrollable fit of rage, instantly giving you Rampage X [+100 Armor, +600 Base Atk, +3 Atk Speed, +1.0 Speed, +10 Swim Speed, +2 Knockback Resist]. Cooldown of 1200 seconds (20 mins), reduced to 600 seconds with mastery (10 mins). This effect will last for 10 minutes. Costs 100k MP to use.
Dionysus, Lord of Crashing [500k MP] - "The true essence of destroyer..." (This is more of a meme skill. It can be removed from the skill pool by removing the base skill, Crasher. Have fun!)
- [Passive] Thought Acceleration - Like normal.
- [Active] Destroyer Haki - Bypass all resistances and nullification to inflict Void Damage onto your foes and slows them to a halt. 1k MP per second.
- [Active] Crash - Eradicate 5 random players (kicks them) and mobs from existence. 10k MP cost. 90 second cooldown, 30 seconds when mastered.
- [Active] Turn: Null (PROTOTYPE) - Delete an entire chunk from existence. Use with caution, destroyer. Costs 100k MP.
- [Active] Multilayer Barrier - Like normal.
Balance:
Rebalanced Sculk Worm's race (Secondary path needs modification still.)