2.1.2-neoforge
Compatibility
Required content
Changes
Tensura: Mysticism - v2.1.2
New
- Added Boreal Frost, Waltz's Unique Engraving.
On application, the target is granted the "Eternal Permafrost" effect, a heavy movement speed reduction that lasts for 10 seconds. Every 2 seconds, the effect of this movement speed reduction decreases. While Eternal Permafrost is active, the target's Battlewill and Magic have a 50% chance to fail, causing them to go on a 5 second cooldown. Skills are not affected.
- Added a toggle for [Butcher] that lets you turn on or turn off the explosion caused by the marks.
Balancing
- Nerfed Brimstone Flames:
When Brimstone Flames is applied to a target, it no longer fully cancels Instant Regeneration. Instead, the healing efficiency is reduced by 80% and it now takes 5 seconds to activate.
Bug Fixes
- Fixed an issue where [Phaser]'s intangibility toggle for mastery was not being shown as an available mode.
- Fixed an issue where jumping into the void in [Phaser]'s dimension would just teleport you into the void of the overworld and kill you.
- Switched all
PLAYERsound sources toTENSURA ABILITY. - Fixed all the [Constant] Bugs ™.
Constant: Energy is also finally here! Test it out in game and let us know how it feels. Remember to make addon suggestions for nerfs or buffs.
With that, this might be the final hotfix before version 2.2.0, the Commission Skills Update™. In that update, our main priorities are working on the commission skills that we've been given. Feel like we've put it off for too long to focus on our own ideas. After 2.2.0, we will begin working on version 3.0.0, the first major update of 1.21.1.
If there are any major issues, do let us know with a bug report! Thank you!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bjvFzLV3:FuZwNIyc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bjvFzLV3:FuZwNIyc"
}

