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Another update again !!!! This one fixes a couple of annoying bugs.

CHANGELOG:

> [1.19.2] Fix crashing due to dependency version mismatch in the Mods.TOML file
> Fixed JER mob drop crashing with internal spawner entities

Yet another update! This one fixes the crashing from 2.0.16, and makes some changes to Wyndsprouts and their associated crop.

CHANGELOG:

> Fixed crashing
> FINALLY fixed sign renderer crashes
* Wyndsprout Seeds have been renamed to Wynd Oats
* Bundles of Wyndsprouts are now called Wynd Oat Panicles, and have a new texture
* Wyndsprout Bagels have been renamed to Wynd Bagels, and have had their recipe slightly adjusted
* The recipe for Blueberry Bagels has been tweaked
* Wyndsprout Crop blocks have been renamed to Wyndoats blocks, and have had their textures adjusted
+ Added a config to remove the Valkyrie Ring from the Valkyrie loot pool
> Fixed some sound files being stereo when they should've been mono

Another update! This one is a relatively large-ish one, making some cool changes to the Bronze Dungeon rework as well as fixing a variety of bugs.

CHANGELOG:

* Carved blocks now fit the base mod's textures much better
* Renamed Carved Stone Pillars to Carved Pillars
- Removed Carved Bricks, they have been replaced with the Carved Base
+ Added Carved Bases, which are a decorative block for the bottom of the walls in the bronze dungeon
+ Added Sentry variants for these blocks, along with locked, trapped, and boss doorway variants
+ Added a new light block, the Runelight, which can be turned on/off with a right-click
+ Added unique sky colors to some biomes
* Sky color config is now on by default
+ Added some slight variation to the Aether's default biome grass colors
> Fixed Ambrosium infusion bugs on servers
> Fixed Treasure Reforging compat
> Fixed Aether Dirt spawning under trees, even when placed on regular dirt
> Fixed bug causing any non-registered sound event played with the Music SoundSource being cancelled by Redux's music-overlap-prevention system (particularly compat with the True Ending mod)
> Fixed a bug with placing Redux's signs occasionally crashing the game
> Fixed the Aether: Genesis's altered gold clouds not always playing their extra 'whoosh' sound added by Redux

OOOKAY... the crashing should be fixed now hopefully! This update also adds compat with the new official Aether addons!

CHANGELOG:

+ Aether: Treasure Reforging compatibility!
+ Aether: Protect Your Moa compatibility!
- Removed embedding of the extra dependencies that was added in 2.0.14, will reevaluate for 2.1 and potentially bring it back if I can get it to work right
> Fixed crashing due to dependency conflicts and geckolib stuff

ANOTHER update! This one fixes a crash, along with a few miscellaneous issues.

CHANGELOG:

> Fixed game crash due to mixin issues
> Leaf Piles will now drop when using shears, consistent with leaf blocks.
> Other blocks that could previously be obtained with shears now can also be obtained with Silk Touch

New update! This one brings a few small changes, plus a removal of something unfortunately. Luckily, it wasn't even enabled by defult, and removing it just makes the code a bit more stable.

CHANGELOG:

- Removed Classic Skyfields config option
* ALL dependencies (apart from the Aether) are now bundled with the mod, so no extra downloads other than the Aether itself are necessary.
> Fixes to the recent Moa and Cockatrice model changes
> Fixed unused Skysprouts crop still existing ingame

2.0.13 is here! This one brings a variety of fixes and improvements, including a modified Moa design, using a hybrid of the current one and the new unfinished one coming in 2.1!

CHANGELOG:

* Changed Moa and Cockatrice models, these changes can be reverted in the client config
* Swets now need to be slightly larger to damage the player, although they can still move the player at the same size; this may be tweaked further in the future
> Fixed boulders spawning in random locations where they shouldn't
> Fixed Mykapods having 20 health points (the same amount as the player)
> Fixed Valkyrie Rings dropping in stacks when using looting
> Other misc looting-related loot fixes
> [1.19.2] Fixed leaf loot tables crashing the game
> Fixed issue with the All Bark, All Bite mod and the moa/cockatrice models
> Fixed a small Ancient Aether compat issue relating to Festive Swets

wrong version 😐

CHANGELOG:

> fixed the bug which turns out to actually have been a missing class issue

there is no escape from the bugfixes 😔

CHANGELOG:

> [1.20.1] Fixed the game crashing because of a mixin logical side mismatch issue

2.0.12 is here! This one brings a few fixes to annoying bugs, along with some other miscellaneous things.

CHANGELOG:

* Increased music delay a bit
> Tweaks to AA flower compat in preparation for the 0.9.0 update
> Fixed Sentry remodels rendering old model inside the new one
> Fixed Battle Sentry remodel no longer working properly
> Rewrote the music overlap prevention system, and by extension fixed a bug where music would randomly stop halfway through
> Fixed Lost Content boss music not playing
> Fixed Boats and Chest Boats not having localization
> Fixed missing Jellyshroom Chest Boat texture

Version 2.0.11 is here! This one brings a few compatibility fixes, and implements a feature I forgot to add before.

CHANGELOG:

> Fixed crashing with development versions of Ancient Aether's next update
+ Reimplemented previously removed Ancient Aether plant tint compat that will be removed Ancient Aether's next update, in a way that avoids crashing
+ [1.19.2] Implemented Skyroot Chests for dungeon generation, does not do anything with Ascended Quark installed as the mod may add this for their skyroot chests at some point

Project members

Zepalesque

Owner


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