Compatibility
Minecraft: Java Edition
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Supported environments
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Details
🧪 The Alchemist’s Touch
A Fabric mod that reinvents alchemy in Minecraft.
New potions, effects, alchemical stones, imbued weapons, rituals, and immersive mechanics — alchemy becomes strategic, expanding far beyond simple brewing.
🧭 Overview
The Alchemist is no longer just a potion brewer,
but a craftsman capable of shaping matter, life, and death.
Explore a complex potion system where every ingredient has meaning,
and your creations can change the world… literally.
Main Features
- 30+ new potions with unique gameplay effects.
- New status effects.
- Alternative recipes for some potions.
- Alchemical Stones: apply effects to the terrain.
- Imbued Weapons: apply a potion effect for a number of hits based on the effect’s duration.
- Potion-infused food: consuming the food directly applies the effect.
- Stackable potions up to 16 units, with an internal cooldown.
- Rituals: perform blood-based transmutations through the Ritual Circle.
Early Game Potions
- Two new toxic crops: the Poisoned Carrot and Poisoned Beetroot, rare variants of their edible counterparts.
- Lava buckets can now fuel brewing stands, though they provide much less fuel than blaze powder.
- The Alchemist’s Core, a powerful craftable item, acts as a substitute for Nether Wart in brewing — though it’s much harder to obtain.
Modified Potion Recipes
🔥 Fire Resistance – Can now be brewed with a Magma Block and a Magma Cream
🍎 Regeneration – Can now be brewed with a Golden Apple and a Ghast Tear
💪 Strength – Can now be brewed with a Firework Star and Blaze Powder
🧪 Potions
Click to expand
Available Variants:
- Long → add Redstone
- Strong → add Glowstone Dust
| Effect | Base | Ingredient | Duration | Variant |
|---|---|---|---|---|
| Levitation | Slow Falling | Feather | 0:10 | Long |
| Glowing | Night Vision | Glow Berries | 1:00 | Long |
| Alcohol | Awkward | Sweet Berries | 1:00 | Long, Strong |
| Darkness | Awkward | Ink Sac | 0:45 | Long |
| Long Leg | Awkward | Bamboo | 3:00 | Long |
| Liquid Walker | Awkward | Lily Pad | 3:00 | Long |
| Ore Sense | Night Vision | Iron Ore | 3:00 | Long, Strong |
| Resonance | Awkward | Echo Shard | 3:00 | Long, Strong |
| Reactivation | Short Cooldown | Sunflower | 3:00 | Long, Strong |
| Purification | Awkward | Milk Bucket | 3:00 | Long |
| Petrification | Turtle Master | Obsidian | 0:30 | Long |
| Acid | Awkward | Rotten Flesh | 0:45 | Long, Strong |
| Ignition | Fire Resistance | Fermented Spider Eye | 0:45 | Long |
| Teleportation | Awkward | Ender Pearl | Instantaneous | Strong |
| Thorns | Awkward | Cactus | 3:00 | Long, Strong |
| Brain Washing | Awkward | Zombie Brain | 3:00 | Long |
| Frost | Awkward | Snowball | 0:45 | Long |
| Alchemist | Awkward | Copper Ingot | Instantaneous | None |
| Death | Resurrection | Wither Rose | Instantaneous | None |
| Saturation | Awkward | Beetroot | 0:45 | Long, Strong |
| Double Health | Strong Healing | Golden Apple | Instantaneous | Strong |
| Resurrection | Awkward | Totem of Undying | Infinite | None |
| Haste | Awkward | Claw | 3:00 | Long |
| Mining Fatigue | Haste | Fermented Spider Eye | 3:00 | Long, Strong |
| Short Cooldown | Awkward | Sunflower | 3:00 | Long |
| Long Cooldown | Short Cooldown | Fermented Spider Eye | 3:00 | Long |
| Masking | Invisibility | Fermented Spider Eye | Instantaneous | None |
| Vampirism | Awkward | Blood Bag | 3:00 | Long, Strong |
| Stun | Awkward | Charged Copper | 0:10 | Long |
| Giant | Awkward | Bone Meal | 3:00 | Long, Strong |
| Dwarf | Giant | Fermented Spider Eye | 3:00 | Long, Strong |
| Photosynthesis | Awkward | Leaf | 3:00 | Long, Strong |
| Oblivion | Awkward | Pitcher Plant | Instantaneous | None |
| Rust | Awkward | Oxidation Fragment | 0:45 | Long |
| Adhesion | Awkward | Resin Clump | 3:00 | Long |
| No Interaction | Brain Washing | Rabbit Foot | 3:00 | Long |
| Berserk | Awkward | Torchflower | 0:45 | Long, Strong |
| Ghost Walk | Awkward | Ghast Tear | 0:05 | Long |
| Unstable | Non brewable | Non brewable | Instantaneous | Strong |
| Permanent Health | Non brewable | Non brewable | Instantaneous | None |
| Permanent Strength | Non brewable | Non brewable | Instantaneous | None |
| Permanent Speed | Non brewable | Non brewable | Instantaneous | None |
| Infinity | Non brewable | Non brewable | Instantaneous | None |
✨ Added Effects
Click to expand
| Effect | Instant | Category | Description |
|---|---|---|---|
| Long Leg | No | Beneficial | Lets you step over higher blocks without jumping. |
| Liquid Walker | No | Neutral | Allows walking on water and lava. |
| Ore Sense | No | Beneficial | Highlights nearby ores. |
| Resonance | No | Neutral | Spreads active effects to nearby entities. |
| Reactivation | No | Beneficial | Reactivates expired effects on the player when drinking a new potion. |
| Purification | No | Beneficial | Removes all negative effects currently applied. |
| Petrification | No | Harmful | Immobilizes the target and makes them invulnerable. |
| Acid | No | Harmful | Deals continuous damage. |
| Ignition | No | Harmful | Set the entity on fire. |
| Teleportation | Yes | Neutral | Instantly teleports the player to a new position depending on the amplifier. |
| Thorns | No | Beneficial | Reflects part of the damage taken back to the attacker. |
| Brain Washing | No | Harmful | Disorients living entities and alters their behavior (Reduces villagers prices and disable mob attack). |
| Frost | No | Harmful | Slows movement and deals frost damage. |
| Alchemist | No | Beneficial | Turn coal into gold. |
| Death | Yes | Harmful | Instantly kills the target (only deal 50% of a boss max health). |
| Saturation | No | Beneficial | Slowly reduces the player’s exhaustion over time, making their hunger decrease much more slowly. |
| Double Health | Yes | Beneficial | This effect instantly grants the target a large amount of absorption hearts—effectively doubling their health for a long duration. |
| Resurrection | Yes | Beneficial | Saves the player from death, like a Totem of Undying. |
| Infinity | Yes | Beneficial | Makes certain effects permanent at the cost of max health. |
| Long Cooldown | No | Harmful | Increases the delay between potion uses. |
| Short Cooldown | No | Beneficial | Reduces the delay between potion uses. |
| Masking | Yes | Neutral | Hides visible effects on an item or entity. |
| Unstable | Yes | Neutral | Causes unpredictable or unstable reactions. |
| Vampirism | No | Beneficial | Restores health on successful attacks. |
| Stun | No | Harmful | Briefly immobilizes the target. |
| No Interaction | No | Harmful | Prevents all block or entity interaction. |
| Aftermath | No | Neutral | Kill the entity when the effect ends if their health is below 50% of their maximum health. |
| Berserk | No | Neutral | Greatly increases speed, strength and making you unkillable during the effect — but once it ends, you’ll face the Aftermath. |
| Ghost Walk | No | Beneficial | Allows walking through certain blocks temporarily. |
| Giant | No | Beneficial | Enlarges the player. |
| Dwarf | No | Neutral | Shrinks the player. |
| Photosynthesis | No | Beneficial | Regenerates nutrition under sunlight. |
| Oblivion | Yes | Neutral | Drop 25% of your loot. |
| Adhesion | No | Beneficial | Lets you climb vertical walls. |
| Rust | No | Harmful | Gradually wears down armor. |
| Permanent Health | Yes | Beneficial | Adds a permanent extra heart. |
| Permanent Strength | Yes | Beneficial | Grants a permanent attack boost. |
| Permanent Speed | Yes | Beneficial | Grants a permanent speed boost. |
🔮 Rituals
Rituals are the pinnacle of alchemical mastery — the moment where blood, essence, and will converge to shape reality itself.
Unlike potions, which merely channel existing energy, rituals rewrite the flow of life, granting permanent power… or invoking deadly consequences.
Each ritual requires:
- A specific ingredient placed upon the ritual circle.
- A clear set of conditions (time, weather, health, ...).
- A blood cost and XP sacrifice to fuel the transmutation.
To begin a ritual, the alchemist must first create the Ritual Circle by using a Blood Bag on the ground.
The blood within the bag seeps into the soil, forming the sacred symbol that binds life and death.
Without this offering, no ritual can take shape — the circle simply cannot exist.
Success is never guaranteed: your health, experience, and faith determine the outcome.
Perform them wisely — for failure can be as dangerous as the power you seek.
Click to expand
| Ritual | Ingredient | Conditions | Cost | Result | Success Chance | Failure Effect |
|---|---|---|---|---|---|---|
| Health Ritual | Golden Apple | - Daytime - Clear weather - The player must have the Resurrection effect |
60 Blood, 12 XP | Creates a Permanent Health potion by consuming 50% of the player’s health and their Resurrection effect | Increases with the player’s current health (10–90%) | Removes Resurrection, deals 3 hearts of magic damage, applies Wither II (6 s), and spawns flames and smoke |
| Strength Ritual | Iron Sword | - Nighttime - Clear weather - Health > 50% |
75 Blood, 15 XP | Creates a Permanent Strength potion and deals 2 hearts of damage | Increases with the player’s experience level (65–90%) | Deals 3 hearts of damage, applies Weakness I (10 s) and Nausea (5 s), and spawns smoke and lava |
| Speed Ritual | Feather | - Daytime - Clear weather |
50 Blood, 12 XP | Creates a Permanent Speed potion | Increases with the player’s experience level (75–95%) | Deals 2 hearts of damage, applies Slowness II (10 s) and Fatigue I (10 s), and spawns smoke and spores |
| Infinity Ritual | Nether Star | - Deep night - Clear weather - Health ≤ 50% |
250 Blood, 40 XP | Creates an Infinity potion, dealing 75% of the player’s max health as damage | Slightly increases with the player’s experience level (20–50%) | Causes an explosion (power 4), applies Wither II (15 s), Blindness (10 s), and Slowness II (20 s) |
| Summoning Ritual | Rotten Flesh | No special conditions | 1 Blood, 1 XP | Summons a loyal zombie servant for 1 minute | Increases when the player’s health is low (50–100%) | Summons a hostile zombie instead |
The player must remain near the ritual circle for it to take effect.
⚗️ Special Items
Alchemical Stones
Click to expand
| Effect | Description | Affected Blocks | Base |
|---|---|---|---|
| Acid | Destroys most weak blocks upon contact, mimicking acid corrosion. | Low-hardness blocks (dirt, wood, sand, etc.) | Acid Potion |
| Acid II | Same as normal version, but with greater radius and destruction power. | Blocks with resistance < 6 | Acid II Potion |
| Petrification | Converts blocks into cobblestone. | All | Petrification Potion |
| Petrification II | Converts blocks into bedrock. | All | Petrification II Potion |
| Alchemist | Transmutes coal blocks into gold. | Coal blocks | Alchemist Potion |
| Ignition | Transforms blocks as a furnace would (smelting, burning, etc.). | Sand, Red Sand, Cobblestone, Stone, Netherrack, Clay, Wet Sponge, Raw Metal Blocks, Grass | Ignition Potion |
| Resurrection | Grant the resurrection effect, when the effect save you from death, you teleport back to the spot. | All | Resurrection Potion |
Items capable of storing potion essences and applying the effect to the terrain (e.g. acidification, petrification…).
Imbued Weapons
Weapons can be charged with a potion effect.
Each effect lasts for a number of hits based on the potion’s duration, with a minimum of 10 hits.
Syringes
- Allow collecting blood by using them or hitting entities.
- Can store an entity’s effects or inject them into another.
- 20 uses
Ingredients
- Blood Bag: stores collected blood (different blood types exist).
- Alchemist Core: replaces Nether Wart in recipes, rarer.
- Witch’s Finger, Zombie Brain, Claw, Leaf
💰 Loot
New Drops
| Creature | Item | Quantity | Chance |
|---|---|---|---|
| Zombie | Zombie Brain | 1 | 50% |
| Witch | Witch’s Finger | 1–5 | 70% |
| Cat | Claw | 1–5 | 50% |
| Ocelot | Claw | 1–5 | 100% |
| Wolf | Claw | 1–5 | 30% |
These rates may vary depending on the Looting enchantment.
🧩 Compatibility
ModMenu:
- Access a configuration menu directly from ModMenu.
- Allows enabling/disabling each potion individually.
🛠️ Planned
- Updates will cover the two latest Minecraft versions; if you want an older version updated, contact me by email.
- More potions & new alchemical interactions.
- Balance adjustments for late-game effects.
A smarter and more immersive way to craft and use potions in Minecraft.
Got feedback or ideas for the mod? Let me know!
- Email: matibi.mods@gmail.com



