- Hopefully fixed a crash with anomaly peek spawning.
- Sleep event probability no longer has effect with values higher than 10.0.
- The spawn cooldown has been reduced (Reminder that it can be modified through the config).
- Fixes to an anomaly variant.
- Added a configurable timer between anomaly spawns.
- Added a max phase option in the config.
- Added a option to toggle heartbeat sounds in the client config.
- The mod cannot progress to any phase above phase 6 anymore (since there's no content for further phases yet).
- I think I'm not forgetting anything (hopefully).
- Mod now uses common configs instead of server configs
- Added command /anomaly set_phase (0-6)
- Added config to change the probability multiplier (probability to get to the next phase)
- Small tweaks to some entities
- Hopefully fixed some bugs of the anomaly not detecting player's view
- Fixed a bug where the player wouldn't be able to progress more than 1 phase per session.
- Debug mode now allows the use of vanilla commands involving the anomaly.
- It now takes 7-8 days to reach phase 1 instead of the previous version's 168000 days.
- A variant of the anomaly has been fixed.
- Might have slightly done a fix in the way the anomaly can spawn.
- Added a config file found in "world name"\serverconfig\anomaly_server.toml
- All /anomalydata commands are now unlockable in the config file (debug mode)
- "/anomalydata warn_spawn" now specifies coordinates, entity registry name and adds glow to the anomaly when it spawns if possible.
- This was a very update to do boring
- Changes to the phase system
- Commands no longer require cheats enabled on singleplayer
- Fixed some spawning bug
- Fixed Create Ponder UI Crash or smth
- Absolutely nothing else :D
- Fixed teleporting in water (probably)
- Anomaly no longer spawns on air
- Removed Peter Griffin
- Fixed spawning between dimensions
- Tweaks to the spawn weights
Increased spawnrate, made some other fixes.



