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Details
Licensed ARR
Published 3 months ago
Updated 3 weeks ago
All versions
3.0.0
Release
The Boys: Unbalanced 3.0.0last month 84
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Changes
Version 3.0.0 - 8 new powers, huge reworks and V1 overhaul!
The biggest update the mod has had yet.
Powers
Added Goldenboy
Added Bombsight
Added Termite
Added Little Cricket
Added The Shifter
Added Naqib
Added Blindspot
Added Copy (Guest power)
V1 Overhaul + V buffs
Empowered
- A brand new passive, obtainable through either drinking V when you already have a power or through V1
- Empowered grants an extra buff to your abilities.
- Empowered gained through V1 is permanent (until power loss) and additionally grants extra durability, damage and regeneration
- Full list of buffs can be found here
V1 Changes
- V1 now additionally evolves your current power, if applicable.
- Some supes now gain extra abilities or have their previously free abilities locked behind V1.
- For example, Kimiko's radiation & chest blast are now V1 exclusive abiliites.
- Some powers will evolve into other ones. (e.g. Lamplighter will evolve into Golden Boy)
- If a power is not evolvable, you gain Empowered instead.
Flight + Super Jump
- Flight has been overhauled to feel much smoother and have a much better feel.
- Reworked re-entry VFX
Super Jump
- Some supes and flying ones can now perform a charged jump.
- Hold both sneak and jump while looking moderately up to charge, release either key to ascend
- Flying supes will instead takeoff.
Grab
- You can now use grab to.. grab blocks
- Grabbed entities now leave trails.
- Mobs can now grab shit too
VFX rework
- Completely overhauled how beams are rendered.
- Gave Soldier Boy a new chest glow
- Added a new flash of light effect.
- Laser eyes have a new first person placement
Power Changes + Rebalances
Added pity system
- You now have much less chance of rolling the same power you already had before.
A-Train
- Renamed Sandevistan to Time Dilation
- Changed Sandevistan visuals to be more Time Dilaton-esque
- Can be switched back to Sandevistan visuals in the customizations tab
- Made Time Dilation a V1 unlock
- Downgraded to S tier.
Butcher & Love Sausage
- Can now use Reel In ability with scrolling to move the grabbed entity closer/farther
Stormfront
- Lightning chains now have travel time
- Now has a proper flight.
Oh Father
- Now has some true damage sprinkled in.
- Shockwaves can now push/knockback most particles.
- Shockwaves can now force Granite Blast's homing projectiles to explode
- Is now an S tier power.
Lamplighter
- Reworked the ability a bit
Hughie
- Buffed target teleport to 90 blocks
- Can now have Grab as a V1 unlock
Kimiko
- Radiation ability & passive and Chest Blast are now V1 unlock
- Downgraded to A tier.
Harper
- No longer copies durability/damage passives.
- Is now a B tier power.
The Deep
- Added Sea Reputation
- Rises if you breed sea creatures, goes down if you kill passive/neutral sea creatures, eat fish food.
- Is applicable to everyone, not just The Deep.
- Going too low will grant Bad Omen, reaching max will make you immune to Bad Omen.
UI + Misc
Controls HUD
- Fully replaced ALL ability icons.
- Additionally, added icons for left/right mouse buttons + scrolling
- Some abiliites now hide from the HUD if you can't use them.
Misc
- Made mixer be able to be auto-powered by redstone
- Added Tuberculosis passive
- Added Shake Shack. Crafted from 9 cakes.
- Added Size Manipulator
- Added a description to Sonic Whistle
- Added a portal to a specific land
- Added a new 1/1000000 drop from the Warden
Bugfixes
- Fixed Necromancer's summons be able to spawn with powers. This is now an Empowered passive.
- FIxed A-Train being unable to use Sonic Whistle
- Fixed vanilla cape going bazinga with flight
- Fixed the dupe with Compound V toxicity death
- Fixed time dilation crashing in some cases.. hopefully.
- Fixed Butcher's tentacle control being janky
- Fixed re-entry flight not properly smelting blocks.
- Fixed Laser eyes being laggy and going vertical when looking up
- Fixed hughie duping syringes (i hope)
- Hopefully fixed Iris shaders making laser eyes white
- Fixed Grab having weird ass priorities
- Fixed Laser eyes not being attached to the player's face
- Fixed flight infinite death loop
- Fixed Intangibility infinite void death loop
- Fixed the arm being fucked when grabbing during flight.
- Fixed mixer not accepting nether wart
- Fixed mixer not liking buttons or levels placed on it
- Semi-fixed flight having inconsistent tunnel/slam mode
- Fixed missing dynamic lighting for Chest Blast
- Fixed sonic whistle muting S/S+ tier supes
- Fixed flight slams for real this time
- Fixed flight slam into blocks being weird
- Fixed video settings button in the menu
- Fixed video settings button in Reese's sodium options
- Fixed fabulous graphics fucking up the mod
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RHbNgFri:KOThdv1g"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RHbNgFri:KOThdv1g"
}

