Tags
Creators
Details
3.2.0
Compatibility
Required content
Changes
Version 3.2.0
NEW DEPENDENCIES: Hemodynamics and Architectury API
PlayerAnimator is now bundled in the mod, you may delete it from the mods folder.
This is an unbalanced version of the mod, expect many bugs!
Blood
- Entities now splatter blood when taking damage.
- Blood can stick to walls, entities, items and more.
- Blood will dry after quite a bit of time by itself and disappear, or can be washed away with water / splash water potions / rain
- Entities thrown will produce dynamic splashes on blocks
- Blood Manipulation interacts with blood just the same.
Gore
- Players now have a limb system.
- Doesn't do much right now, will be expanded upon later
- Losing limbs will severely limit your ability to.. do anything really
- Blood Manipulation can now individually explode any limb in a player
- Regeneration will regrow limbs, in a fancy ass way
Architectury
- The mod is now much closer to a forge port, hold please
- Expect bugs in this version and report em to me please
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RHbNgFri:OWmvmoUu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RHbNgFri:OWmvmoUu"
}

