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Details
Licensed ARR
Published 3 months ago
Updated 3 weeks ago
All versions
2.4.1
Release
The Boys: Unbalanced 2.4.12 months ago 1,051
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Changes
Version 2.4.1 - Butcher Overhaul, Block-break Flight, Syringes, Rebalancing and QOL
SATIN NO LONGER REQUIRED
IF YOU ARE ON 2.4.0 - 2.4.1 IS A BUGFIX PATCH WITH OUTDATED CHANGELOG
Butcher Rework
- Buffed tentacle damage to 15
- Increased tentacle knockback massively
- Buffed rip damage to 45
- Ripping supe entities is now non-instant: it takes time.
- Increased tentacle's health to 30
- Improved tentacle geometry and hitboxes
- Grabbed entities now have tentacles coil/wrap around them
- Grabbed entities can not be grabbed again for 5 seconds after being grabbed and released/ripped
- Grabbed entities can now be moved around while holding ability 2 key.
Traversal
- Pressing ability 1 now spawns 4 tentacles that comes out of your chest.
- Pressing ability 1 key will use the 4 tentacles.
- Double jumping will put you into a traversal mode, where the tentacles will act like spider legs.
- This gives free creative flight as long as there are blocks nearby, and the tentacle are alive.
- While in this state, using offensive abilities will spwan new tentacles instead.
Flight
- Separated flight passive into T1 and T2, the latter being used solely by homelander at the moment.
- T1 flight's max speed has been nerfed.
- Holding an entity while flying through blocks will damage them.
- Going max speed with T2 flight will create air friction/reentry VFX around the player.
- Not decorative. Does fire damage.
- Homelander now gets fire resistance passive to counter reentry's fire damage.
- Max speed slam will also cause an additional explosion
- WIP, will be improved later.
- Currnetly bugged with tunneling, especially if going down.
Tunneling and auto-grab
- By holding the sprint key AND the movement key, block breaking is enabled for T2 flight (Only homelander has this passive)
- In this mode. no slamming can occur, and entities are auto-grabbed by flying through them instead.
- By holding one key, either sprint or by double tapping to superfly, you do not break blocks or auto grab entiites, instead you just slam.
New Items
Syringes.
- Compound V variants and other things can now also become syringes
- Syringes have an injection animation and can be used to administer some V variants to other entities, including players.
- An empty syringe can be used to remove a power from yourself and store it away for later use.
- Traditional bottles of V now only grant half of V amount they usually do. To get the full amount, use syringes.
Immunoblocker
- Comes in 2 variants, Standard and Military grade.
- Upon use, removes some V toxicity temporarily.
- Standard removes 30% for 10 minutes.
- Military removes 100% for 3 minutes. Increased rate of toxicity regained after immunoblock rans out.
- Each consecutive use will only be half as effective, adding half as much time.
- Deals low true damage depending on how much toxicity was blocked.
Mixer
- A new block that replaces the old way of brewing V.
- Nothing too different, its more of a brewing stand reskin.
- Can be filled with 3 bottles worth of liquid, and activated with redstone after putting a brewing ingredient inside to star the mixing process
Power Suppression Beacon
- A beacon, but GREEN
- Shares the same crafting recipe as a beacon, but instead of a nether star, uses a compound catalyst.
- Creates a 30 block field when powered with redstone. Mobs spawned inside the field can not be born with powers.
- Does not prevent power usage within the field
V Tooltips & V toxicity
- Massively improved tooltips for V amount and V toxicity bars located inside the menu.
- V toxicity now does not instakill at 100%
- Rather, it deals damage at certain stages, and it deals true damage, bypassing everything.
- Taking damage from V toxicity also forcibly cancels active ability for a second.
Rebalancing
A-Train
- Speed below 40% no longer puts the player in a supersprint state
- That means no more post-run slipping, afterimage creation, VFX, collision damage or shockwave generation.
- Speed above 40% functions as usual.
- Halved shockwave rate and doubled afterimage frequency
- Fixed shockwaves being able to damage entities infront of the player.
Sandevistan
- No longer has cooldown.
- Now gets step up blocks ability and jump boost.
- Costs 1% V toxicity per activation and 1% toxicity per second which ramps up.
- No longer has a field expanding animation
- No longer nerfs user's damage output in half.
- Mobs can only have a sandy active for 5 seconds.
- Mobs have massively reduced field height if they see no sunlight and/or are below sea level.
- Added SFX.
Black Noir
- Fixed Sword Block being absurdly broken by being able to block any damage below 10 (unlimited beam block)
- Fixed Dodge having a cooldown (the 4th ability, not auto dodge)
- Fixed not being immune to super hearing passive.
Blood Manipulation
- Buffed tentacle rip damage to 45
- Buffed Blood Explosion damage to be 30/60 for tap and hold respectively
- Blood Explosion now ignores armor and protection enchant.
Soldier Boy
- Beam damage and size buffed by 50%
- Increased beam speed and block break speed.
- Added a giant light explosion when beam discharges.
- Added animations for Chest Blast ^ Soldier Boy exclusive, except for animations. Kimiko shares them too.
Translucent
- Removed the additional 75% damage reduction (oops)
- Is now immune to fire and fall damage
- Is now NOT immune to tentacle rip.
- Is now extra not immune to stormfront's attacks
- Now has a much better VFX
QOL and Misc
- Buffed Queen Maeve's Lunge damage to 40
- Now has a cooldown of 3 seconds, but only when it hits someone.
- Successful kill resets the cooldown.
- Compound V and its variants are now HALF as effective. Use syringes for the full effect.
- Buffed several abilities damage to be able to one hit kill entities with built in armor.
- Added butcher's reworks to Love Sausage and Blood Manipulation's tentacles
- Quadrupled Love Sausage's tentacle size.
- Buffed V toxicity decay rate to 1.5% per second.
- You can now find Compound V and V24 in most loot chests!
- Is quite rare. Each chest has a chance to come with V24, and an additional chance to be upgraded to either Ruined V or Compound V.
- 1% per chest, with 5% chance to upgrade into Compound V or ruined V
- Nerfed V-One rates from end city chests.
- Is now 0.25% on all other sources too.
- Added a chinese translation, courtesy of @ackhi_ on discord.
- Incomplete, will be completed as the mod goes.
Bugfixes
- Fixed Sonic Whistle breaking permanently after time dilation
- Fixed Sonic Whistle having a placeholder model
- Fixed V toxicity and other stuff being affected by time dilation
- Fixed Sonic Whistle and Oh Father not stunning mobs
- Fixed player hand flickering on and off in multiplayer sometimes
- Fixed being able to change items when using one (no more eating random shit instead of soul orbs)
- Fixed blood tendrils being stretchy as hell when latched
- Fixed cough blood effect being too dramatic
- Fixed mobs trying to kill their own tentacles
- Improved hitbox on tentacles
- Fixed tentacle geometry being fucked
- Fixed Translucent's glowing on entities being broken half the time
- Fixed death messages, kind of.
- Fixed V24 giving only 10 minutes of power.
- Fixed Lamplighter still having absurd DPS
- Fixed Lamplighter's fire being too good for fire resistance.
- Fixed Flight being janky when affected by time dilation
- Fixed not being able to superfly by double tapping W
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RHbNgFri:rzfW4oNZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RHbNgFri:rzfW4oNZ"
}

