Tags
Creators
Details
Licensed ARR
Published 2 months ago
Updated 2 days ago
All versions
3.1.0
Release
The Boys: Unbalanced 3.1.02 days ago 144
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Version 3.1.0 - Ender Dragon Bossfight
The Ender Dragon is now a proper Boss!
- Buffed health to 2000.
- Buffed speed by 100%
- Added several new abilities for the dragon to use in a fight:
Fireball
- The dragon stops at a point and starts sending many Golden Boy's fireballs at players on the end island.
Thunderstorm
- Start striking random spots on the island and initiates a 10 second countdown.
- When the timer hits 0, all players on the island get hit by a huge damage lightning strike IF they dont have a block above them.
Roar
- Nearby players and projectiles get shouted away by the dragon
- Same as Oh Father's shout.
Crystal Respawn
- After destroying half the crystals, the dragon will start randomly respawning them one by one.
Granite Homing
- Every once in a while the dragon will send 10 granite blast's homing shots.
- Shots are divided between players.
- I'm not sorry
End Crystals
- Naturally spawned end crystals now produce a violent huge explosion similar to Naqib's when broken.
- Now can be broken by abilities!
Loot Chest
- Upon defeating the Ender Dragon a loot chest spawns instead of the dragon egg.
- Inside you may find some resources, in some cases a nether star and in very rare cases, V1.
- And maybe tiki tiki.
Rebalancing
- Oh Father's shout can now break Blood Tendrils, parry granite bullets, redirect thrown blocks and break blood shards.
- A-Train now can NOT ram through entities that survive the impact.
- Buffed Granite Blast's bullet damage to 25.
- Flight landing shockwave no longer deals damage.
- Reworked Blood Explosion to only have a cooldown for individual entities.
- Doubled golden boy's fireball range
- Added Crowbar
Fixes
- Fixed blood tendrils being immortal
- Fixed most of mod's VFX going invisible when using shaders (many still break! I dont care!!)
- Fixed incorrect tooltips at some things.
- Fixed A-Train having no wind sfx.
- Fixed powered mobs still being loyal to the player.
- Fixed sister sage's ability not working when placed in another slot
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RHbNgFri:uZfYoTn3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RHbNgFri:uZfYoTn3"
}

