1.0.7 - 1.21
Additions
- Added the Bloedzuiger, a necrophage from W1 that dies with a cadaverine explosion, spawn on swamps
- Added Bindweed, a new potion made with Bloedzuiger blood, it reduces the damage taken from poison, cadaverine, wither and any damage-over-time effect
- Added support for witcher eyes/toxicity face for both Just Expressions and Fresh Moves!
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- Added an option to the config to make the pupils move alongside the animated eyes, true by default
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- Added allay, tall_center, derp and enderman eye options
Changes
- Changed the location of many textures
- Changed the subtitles translation to "subtitles.tcots_witcher.[sound_name]"
- The green cloud particle used on the Devil's Puffball explosion now is the same color as the poison effect
- The cadaverine effect now does double damage to necrophages
- Changed all the pictures of the books containing text, not it uses the enchantment table language, to fit better with translations
- Changed damage and speed values from swords to fit better with Witcher (More RPG Classes).
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- Moonblade speed reduced from 1.8 to 1.6
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- Winter's Blade damage reduced from 9 to 8
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- Winter's Blade aard sign intensity, from Witcher (More RPG Classes), reduced from 4 to 3
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- Ardaenye damage reduced from 8 to 7.5
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- Ardaenye speed increased from 1.4 to 1.6
- Modified the swords tooltip position to fit better with Witcher (More RPG Classes).
- Cadaverine decaying flesh recipe now gives 3 bones instead of two, added the possibility to decay rotten flesh to get 2 bones
- Superior Rook and Superior Wolf stack size increased from 3 to 4
1.0.5 - 1.20.1
Additions
- Added new and unique animations from Better Combat to all Witcher swords.
- Added many tags to determine in which biomes plants and monsters spawn.
- Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.
Changes
- Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
- The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
- Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
- Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.
Bugfixes
- Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
- Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
- Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
- Changed some internal logic for better compatibility with other mods
1.0.5 - 1.21
Additions
- Added new and unique animations from Better Combat to all Witcher swords.
- Added many tags to determine in which biomes plants and monsters spawn.
- Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.
Changes
- Changed the mod ID from
tcots-witcher
totcots_witcher
because NeoForge only accepts underscores. - The mod now requires the Architectury API to work, for development reasons.
- Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
- The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
- Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
- Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.
- With Witcher (More RPG Classes) loaded, swords now have a speed similar to the ones from that mod.
- Removed "Relic Sword" tooltip from Winter's Blade for consistency.
Bugfixes
- Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
- Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
- Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
- Fixed Bomb formulae don't appearing on the creative menu.
Added compatibility for Witcher (More RPG Classes):
All these changes will only be present if the Witcher (More RPG Classes) mod its present
- All the swords will change their texture to fit the 32x32 textures from Witcher (More RPG Classes)
- Armors and Swords will have new attributes
- The recipes for the swords will use Witcher swords instead of vanilla ones
Other changes
- Swords damage reduced to better fit with the other Witcher swords
- Alchemy formula texture changed to better with the Witcher (More RPG Classes) diagrams
- Fixed an issue with the Ghoul
- With Better combat the swords will behave exactly like the swords from Witcher (More RPG Classes)
- Russian Translation added, thanks to kreoxoxygen!
Added compatibility for Witcher (More RPG Classes):
All these changes will only be present if the Witcher (More RPG Classes) mod its present
- All the swords will change their texture to fit the 32x32 textures from Witcher (More RPG Classes)
- Armors and Swords will have new attributes
- The recipes for the swords will use Witcher swords instead of vanilla ones
- Removed the Winter's Blade (RPG) from spawning on Witcher Graves
- Witcher Grave loot table modified; now you can found alchemy formulae, alcohol, Ard'aenye, and D'yaebl. Witcher medallions can spawn if the Witcher Medallions mod its installed
Other changes
- Swords damage reduced to better fit with the other Witcher swords
- Alchemy formula texture changed to better with the Witcher (More RPG Classes) diagrams
- Fixed an issue with the Ghoul
- With Better combat the swords will behave exactly like the swords from Witcher (More RPG Classes)