Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Added Wool Slabs for all wool colors, originally it was only yellow that had a wool slab
Added new cuts of mutton
Added wool stairs
Added Wool robes, which provide no armor, are very durable and have higher enchantability than gold, if anyone actually uses enchantment tables these days, they are primarily designed for the no armor classes, monks and mages.
Added pumpkin flavored foods and the pumpkin spice buff which acts as a small bonus for armor toughness.
Added new variants of goblins, as if they weren’t annoying enough.
Added goblin camps, which are mini dungeons that are designed to be cleared easily by players starting out, which have some early game loot. (do not spawn in existing chunks like all other structures)
Goblin Lords added as the first fully implemented mini boss, while crypt keepers and fire archliches are available they aren’t used or available outside of creative mode and still need some work, as they are still basic. Goblin lords have 2 phases, 1 is their basic attack while occasionally using an AOE attack. And the second phase they will drink a swiftness potion and their axe is switched for a glaive, which can pull you off of a mount if either you or the mount take damage.
Glaives, sickles, and voulges added. It’s been a while since I added a new weapon type, and besides, there is not much variety in polearms, sickles are the first custom non-weapon tool added as instead they are used to reap extra yields from crops..
Fixed a few crafting recipes.
Halfling race added, who get double the bonus in both duration and potency from positive status effects from baked goods, currently only pumpkin spice. Halflings are also the first race less than a block tall, allowing them to fit in small areas. THey however can not wield heavy weapons, i.e. maces.
Villagers no longer trade outside of villages, due to the bed nerf in the prior update and how villages require beds to generate, this makes trading halls take up even more space.
All villager job site blocks now only drop a single item from what the block is, not just lecterns anymore, composters, barrels, and smokers drop sawdust, smokers or blast furnaces now drop iron dust, cauldrons now only drop a single iron nugget, etc. Fortune and Silk Touch have no effect, this is to reduce villager exploitation and make desired trading halls almost impossible to build, you know this mod’s deal on adventure, if not, the era of adventure will start with many farm and trading hall nerfs.
You now have the unconscious effect when you start the game, it can be cleared when you have selected a race and class, this change was made to prevent attempting to run without any race or class.
Health Orbs no longer drop on peaceful difficulty or with nightmare mobs enabled.
Atheztug are now the size they should be, towering over all other races. (Does not affect existing atheztug)
Amber Weapons Buffed to tier 1 rather than tier 0
Tier 0 weapons have bonuses (wooden can now be used as fuel, bone works better at night, bonemold also has this and is the only tier 2 weapon material to have a bonus right now, mangrove counts as wood and is resistant to wood rot that degrades item durability quickly in humid biomes or underwater, golden weapons can now spawn randomly in hands of piglins, and piglin brutes now have heavy golden weapons, the ones that can disable shields)
Tier 1 weapons have bonuses (Sharp amber weapons deal more damage, silver burns undead, copper will degrade faster in ocean biomes if underwater, and nether brick deals extra damage to cursed mortals, and all tier 1 weapons except stone have had their durability buffed to 200, or 400 in the case of weapons treated like axes)
Utahraptors rebuilt from scratch, including a model update, existing Utahraptors will be deleted, I tried my best to keep them in, and I failed.
Giant Ants Added. Brute ants can spawn in most biomes, and flame ants can spawn in desert and badlands biomes.
Crops are now harvested using right click, breaking them yields nothing, this does not affect villagers directly as they do not starve, but does reduce enslavement of villagers, as the automatic farms produce zero gain for all of that pain, this change does affect existing farms.
Most blocks that are considered crops, will not yield anything if you attempt to harvest them without a sufficient farming level, if you are not a class who has farming as a level up skill, this will take a while, if you are (Warrior, Barbarian, Ranger) those classes have farming as a minor skill, the healer has farming as a major skill
End Cities can now be located using eyes of ender, as will all end dungeons and end pseudo dungeons.
If your bounty is too high villagers will kill you if you attempt to trade with them, and if you sleep and wake up an assassin can possibly spawn. You can pay off your bounty by right clicking an iron golem while holding emeralds, but before you think about the zombie villager exploit where you can cure them repeatedly for the stacking discount, right clicking a zombie villager while your medical skill is below 100 will kill it, it will raise the medical skill slightly, even more if it has weakness, but overall it is currently the only way to level up your medical skill, more ways to level it up will be added.
Sickles reworked slightly, they are now more than just a few easy emeralds, they can now harvest extra gains from crops at the coast of some durability upon right clicking, their model has been fixed, so they look better, and are actually useful for more than a few emeralds
Slimes now despawn below the deepslate layer in plains biomes, this is made to prevent them from spawning in superflat worlds when building the new structures.
Villagers now despawn if their sanity gets too low, iron golems dying, zombie villagers spawning, raiders spawning are all actions that can decrease a villager’s sanity, villagers dying and job site blocks being broken also drain sanity, sanity can be replenished by the villager standing on a grass path, and able to see the sky along with a nearby iron golem and no nearby entities that scare villagers.
Ultimate Iron Farm Nerf (Practically removes iron farms and most ways to kill iron golems)
Iron Golems are now immune to weapons below diamond tier as well as steel weapons
Iron golems now explode when killed by a player.
Iron golems now spawn with the holy aura effect.
Iron golems now heal upon taking fire damage.
Elytras no longer instantly break when a raptorian right clicks them with firework rockets or by jumping as a heavy armor class.
Files
Metadata
Release channel
BetaVersion number
2.1.1.1Loaders
Game versions
1.21.4Downloads
15Publication date
May 4, 2025 at 1:32 AMPublisher

HeroicCrusader
Inherited Owner